The summon skill seems to take a release point, which the werewolf doesn't seem to have...how odd. Maybe the creator forgot to add that to limit how many can be summoned? On 3/9/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote: > Oh, okay. I'll remember that for later. As it is, my diplomats are both dead > and with the situation the way it was when I last saved, there's no way a > bard would get far enough without being mauled by War Hounds. How many can > one of those Werewolves summon at once? Like I said, there were at least > twenty. They shouldn't be able to summon that many. > >> Date: Mon, 9 Mar 2015 19:32:12 -0600 >> Subject: [ian-reeds-games] Re: Tactical Battle Dev is freezing whenever I >> try to end my turn >> From: murtagh69.monkeys@xxxxxxxxx >> To: ian-reeds-games@xxxxxxxxxxxxx >> >> I was under the impression that you could kill an incorporeal wraith, >> if you have certain units on your side when there is one facing you. >> The warden can kill them, for example, with his magical short sword. >> >> On 3/9/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote: >> > That's just unreal. Ian or someone should do something to improve the >> > system >> > so it can better handle big maps with tons of units on them. Add that to >> > the >> > list of features that are needed, right up there with making it so the >> > save-game data includes what a unit was before it transformed in case >> > you >> > have to stop the game while one of your units, or worse, one of your >> > enemies, is in a transformed state. If one of the Undead Wraiths goes >> > incorporial, and then I close the game, I can kiss my chances of total >> > victory goodbye. You can't kill an Incorporial Wraith. >> > >> > Also, can anyone give me more hints as to how I can keep my diplomats >> > alive? >> > I can't have an escort of soldiers behind them all the time--I can only >> > summon so many units and they're needed around my poor defenseless >> > hamlets. >> > :( Besides, the only reason my diplomats got as far as they did was >> > because >> > my Maven ran around giving them both the ability to fly. She then got >> > killed >> > by the hounds that blasted werewolf summoned (there must have been >> > about >> > twenty, probably more). >> > >> > I've deleted the save file because both my diplomats got killed again >> > and my >> > chances of getting the upper hand on the hordes of enemies are very >> > slim >> > without them to ally myself with the other neutral places. >> > >> >> Date: Mon, 9 Mar 2015 18:55:04 -0600 >> >> Subject: [ian-reeds-games] Re: Tactical Battle Dev is freezing whenever >> >> I >> >> try to end my turn >> >> From: murtagh69.monkeys@xxxxxxxxx >> >> To: ian-reeds-games@xxxxxxxxxxxxx >> >> >> >> My maps stop responding too. Waiting it out works for me, though... >> >> Yes, I'll have to wait two to four minutes or whatever, but at least >> >> it *eventually* loads the next turn. >> >> >> >> On 3/9/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote: >> >> > I mentioned before that the battle log is taking it's sweet time >> >> > loading. >> >> > Now, when I try to end my turn in the current playthrough of the >> >> > Axis >> >> > map, >> >> > it stops responding. Waiting doesn't help. I've tried this twice and >> >> > even >> >> > the music stops this time. This map has been giving me grief since I >> >> > started >> >> > playing it and I ranted on the Audiogames forum thread about it >> >> > (which >> >> > no-one had responded to the last time I checked. I did ask for >> >> > help), >> >> > and >> >> > now this is happening. This CAN'T be normal. >> >> > >> >> >> >> >> >> -- >> >> -Mew >> >> __________ >> >> http://www.savethefrogs.com/ >> >> >> > >> >> >> -- >> -Mew >> __________ >> http://www.savethefrogs.com/ >> > -- -Mew __________ http://www.savethefrogs.com/