Oh, okay. I'll remember that for later. As it is, my diplomats are both dead and with the situation the way it was when I last saved, there's no way a bard would get far enough without being mauled by War Hounds. How many can one of those Werewolves summon at once? Like I said, there were at least twenty. They shouldn't be able to summon that many. > Date: Mon, 9 Mar 2015 19:32:12 -0600 > Subject: [ian-reeds-games] Re: Tactical Battle Dev is freezing whenever I try > to end my turn > From: murtagh69.monkeys@xxxxxxxxx > To: ian-reeds-games@xxxxxxxxxxxxx > > I was under the impression that you could kill an incorporeal wraith, > if you have certain units on your side when there is one facing you. > The warden can kill them, for example, with his magical short sword. > > On 3/9/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote: > > That's just unreal. Ian or someone should do something to improve the system > > so it can better handle big maps with tons of units on them. Add that to the > > list of features that are needed, right up there with making it so the > > save-game data includes what a unit was before it transformed in case you > > have to stop the game while one of your units, or worse, one of your > > enemies, is in a transformed state. If one of the Undead Wraiths goes > > incorporial, and then I close the game, I can kiss my chances of total > > victory goodbye. You can't kill an Incorporial Wraith. > > > > Also, can anyone give me more hints as to how I can keep my diplomats alive? > > I can't have an escort of soldiers behind them all the time--I can only > > summon so many units and they're needed around my poor defenseless hamlets. > > :( Besides, the only reason my diplomats got as far as they did was because > > my Maven ran around giving them both the ability to fly. She then got killed > > by the hounds that blasted werewolf summoned (there must have been about > > twenty, probably more). > > > > I've deleted the save file because both my diplomats got killed again and my > > chances of getting the upper hand on the hordes of enemies are very slim > > without them to ally myself with the other neutral places. > > > >> Date: Mon, 9 Mar 2015 18:55:04 -0600 > >> Subject: [ian-reeds-games] Re: Tactical Battle Dev is freezing whenever I > >> try to end my turn > >> From: murtagh69.monkeys@xxxxxxxxx > >> To: ian-reeds-games@xxxxxxxxxxxxx > >> > >> My maps stop responding too. Waiting it out works for me, though... > >> Yes, I'll have to wait two to four minutes or whatever, but at least > >> it *eventually* loads the next turn. > >> > >> On 3/9/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote: > >> > I mentioned before that the battle log is taking it's sweet time > >> > loading. > >> > Now, when I try to end my turn in the current playthrough of the Axis > >> > map, > >> > it stops responding. Waiting doesn't help. I've tried this twice and > >> > even > >> > the music stops this time. This map has been giving me grief since I > >> > started > >> > playing it and I ranted on the Audiogames forum thread about it (which > >> > no-one had responded to the last time I checked. I did ask for help), > >> > and > >> > now this is happening. This CAN'T be normal. > >> > > >> > >> > >> -- > >> -Mew > >> __________ > >> http://www.savethefrogs.com/ > >> > > > > > -- > -Mew > __________ > http://www.savethefrogs.com/ >