[ian-reeds-games] Tactical Battle 1.11 dev 6

  • From: Ian Reed <support@xxxxxxxxxxxxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Tue, 01 Jan 2013 23:17:14 -0700

Happy new year to everyone!

There were some great feature requests and suggestions. I've noted them all, but won't respond to each for the sake of time.

Allan, that AI behavior is by design. If can_toggle_ai is set the game always let's the player use the unit manually whether it is currently AI controlled or not. This is because they could always toggle AI off, use it and toggle AI on, so as you say, it just saves the player key presses.

Hadi, maps do not need to use the fog of war features. They are turned off by default.

Dev 6 is here!

Here are the changes for 1.11 dev 6:
23 Added logic to incorporate line of sight in determining whether your units can see a tile or not. 24 Added a blocks_sight terrain flag for blocking sight and use of ranged skills due to line of sight restrictions. 25 Added a no_line_of_sight skill flag to allow skills to shoot through terrain that has the blocks_sight flag. 26 Adjusted tile visuals to be square instead of rectangle so line of sight looks more correct for sighted players. 27 Updated sound logic to look for a .mp3 version of the sound if a .wav version was not found. 28 Made it so that when you move a unit and a previously hidden enemy becomes visible it's sound is played or a default alert sound if none exists for that enemy. 29 Added a not_flyable terrain flag that works like impassable but also stops flying units. Useful when walls are connected to ceilings and even flying units should not be able to pass them.

Austen, I've added sounds for unseen and unexplored tiles.
You can override these by making your own files with the same name.
Both .wav and .mp3 extensions will work for these.

Allan, I've added commas after unexplored and unseen. I think this helps improve the problem where they run together with the coordinates.
Let me know if it's still a problem.

Some of the line of sight stuff takes effect even when the use_sight_range map flag is not set. For instance, if you use the blocks_sight flag on a terrain then ranged skills can not be used through it unless they have the no_line_of_sight flag.
This is so people can get that benefit without needing fog of war on.
But as noted they still have to have terrain with the blocks_sight flag so it's all still totally optional.

I still need to make it so flying units can't see passed terrain with the blocks_sight and not_flyable flags. And there's also that bug Allan found in the AI that changed somewhere before dev 5 that still needs to be fixed.

Here's the link for 1.11 dev 6:
https://dl.dropbox.com/u/43120001/Tactical%20Battle%201.11%20dev%206.zip

Ian Reed


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