[ian-reeds-games] Re: Tactical Battle 1.11 dev 3

  • From: Ian Reed <support@xxxxxxxxxxxxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sun, 23 Dec 2012 22:52:24 -0700

Austen, not sure what the 30 second pauses would be. That definitely should not be from the coordinate announcement. I had someone specifically ask for the coordinate announcement so the solution will be to have an option to turn it off in game.


If you figure out what is causing the 30 seconds of pausing I'd like to know. It's not the SAPI voice you're using is it?

Ian Reed

On 12/23/2012 10:45 PM, Austen Perry wrote:
oh, forgot to put this in.
i am not a fan of the tile announcment.
the reason being it just adds too much more to the games speach output
and slows down the turns
if there could be a way to rid of it or turn it off that would be
great, i notice 30 second pauses every once in a while.


austen

On 12/23/12, Austen Perry <austentheaxewielder@xxxxxxxxx> wrote:
yay my enemy ships actualy attack now!
i'm so happy lol.
you fixed the main bug that was putting me down lol, now the enemy
actualy fights and kicks my but sometimes lol.
now that i see them using there skills much better its pretty cool to see.
i got slaughtered!
one thing i found is that enemy ships where trying to summon mines
units on tiles with my units, and it was giving an error that said
like the enemy was summoning a mine on a used tile or something.
probably should fix that its happened before but not sure where.
for testing in my maps, use episode 2, and 1 hold controll down till
you hear a couple shield sounds, or delete all the mines from the text
document otherwise you'll hear a bunch of movements, it only happens
the first turn
awesomeness on the bug fix though, ra lol what a great day its made

On 12/23/12, Carlos Macintosh <sleepio1@xxxxxxxxxxx> wrote:
well, the bug where units didn't move was fixed. I think you can no
longer
use open door on enemy units to stop them from doing anything. I have
just
tested it and the AI is a lot smarter. Eddy uses attack hen his bullets
run

out. Good job on the fixes Ian!





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