[ian-reeds-games] Re: Tactical Battle 1.11 dev 3

  • From: Austen Perry <austentheaxewielder@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sun, 23 Dec 2012 23:45:13 -0600

oh, forgot to put this in.
i am not a fan of the tile announcment.
the reason being it just adds too much more to the games speach output
and slows down the turns
if there could be a way to rid of it or turn it off that would be
great, i notice 30 second pauses every once in a while.


austen

On 12/23/12, Austen Perry <austentheaxewielder@xxxxxxxxx> wrote:
> yay my enemy ships actualy attack now!
> i'm so happy lol.
> you fixed the main bug that was putting me down lol, now the enemy
> actualy fights and kicks my but sometimes lol.
> now that i see them using there skills much better its pretty cool to see.
> i got slaughtered!
> one thing i found is that enemy ships where trying to summon mines
> units on tiles with my units, and it was giving an error that said
> like the enemy was summoning a mine on a used tile or something.
> probably should fix that its happened before but not sure where.
> for testing in my maps, use episode 2, and 1 hold controll down till
> you hear a couple shield sounds, or delete all the mines from the text
> document otherwise you'll hear a bunch of movements, it only happens
> the first turn
> awesomeness on the bug fix though, ra lol what a great day its made
>
> On 12/23/12, Carlos Macintosh <sleepio1@xxxxxxxxxxx> wrote:
>> well, the bug where units didn't move was fixed. I think you can no
>> longer
>> use open door on enemy units to stop them from doing anything. I have
>> just
>> tested it and the AI is a lot smarter. Eddy uses attack hen his bullets
>> run
>>
>> out. Good job on the fixes Ian!
>>
>>
>>
>

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