hey all, sorry its been awhile but been doing a lot lately and as i have like 4 and creating another map pack at the moment it is sometimes hard to catch up in time to be able to comment and the likes. i will say that my kingdom of war, and the christmas maps are up to date now, if only you had waited a day to release lol. i am working on my space maps still but as there are some things stopping me from moving further with it in terms of features i have started work on a modern combat theme where you have soldiers and the likes and have been busy planning different parts of it out and getting terrain together. the few things i realy want to be implemented because of my space maps are these, 1 a way to make moveself be blocked by terrain with no flying, where as a ship inside a hanger would not be able to micro jump through a wall and somewhere that is technicaly not possible to get to. micro jump, or space time continueum jump in my pack, is a faster way to get further using less resources but requires different resources then normal flying, good for going long distances without shift arrowing 30 times. the problem is, that with moveself, it doesn't care if a terrain is blocked or not, it takesthe unit right to the target square, and i am currious if there can be a way that thered have to be a clear path to a place, so when not using line of sight instead of going over a wall it would have to determine the shortest way to get there and use jump if this at all makes since . 2 of course is submaps, for large maps with planets moons and the likes. 3 is some way to fix the issue with a unit skill like land, where the effect land wich has death doesn't work. i would like a way to destroy a unit while giving aother unit a point amount, here in being starships. also, here are a few suggestions i've thought of for my modern combat maps. 1 howabout a skill that lets a unit go on to a blocked terrrain such as a wall, but only the one type of terrain? my idea is to have a tree wich is impassable but to have a climbing skill to climb on to the tree for extra sightrange or range. this would be nice for climbing walls as well, but trees where first to mind. 2 on the same concept, whatabout a swimming skill that lets the unit as a passive skill be able to go in impassable water terrain such as river lakes and the likes? this would be nice for evasion or faster means of travel, but could also have sideaffects in water, but a passive swimming skill would be nice. 3 this one is good. whatabout a terrain that has a skill, that in every predetermined amount of turns automaticaly performs the skill, like a valcano, where in every 5 turns it uses the skill eruption and anything near it wouldb get burnt to a crips lol, could be used for a coastal hurricane or thunderstorms, but to have an automatic trigger for the sskill would be nice as the valcano would not be destroyable and could even be climbed, bu if not careful it could erupt and kill your units lol. 5 i think i've mentioned this before but a way to let another team take the first move, as the player always goes first and i think it would be nice if this wasn't so, maybe even a coin toss to see who goes first lol to mke the desision random. 6 i think my last suggestion is a way to give other units a skill, a skill to give a skill lol, like give gun wich takes the skill fire gun from the unit casting, and give the skill fire gun to the unit targeted, then another skill could be give amo and the amo points could be transfered and the unit targeted would have a kne wweapon, this kind of goes along with a preious suggestion of pickupable items that stay with the unit that took the item. just an idea for later use. hope i've not said too much lol great work still ian keep it up. austen On 1/12/13, Carlos Macintosh <sleepio1@xxxxxxxxxxx> wrote: > Ian, the version you downloaded is the latest version,and the user guide > change is just fine. I can't wait to see the comments on your new release > tonight. > > >