[ian-reeds-games] Re: TB 2.0 Dev 1

  • From: Ian Reed <support@xxxxxxxxxxxxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sat, 25 Oct 2014 13:43:47 -0600

Hi Shawn,

Here is the direct download link:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip

If you have a version later than 1.13 dev 47 then it should tell you the new version is available when you run the game and give you an option to auto update in the main menu.

HTH,
Ian Reed


On 10/25/2014 1:09 PM, shaun everiss wrote:
ian where is the link for the dev version of this, the dv is 1.52 or something.

At 05:35 a.m. 26/10/2014, you wrote:
Hi Ian,
Thanks for this!
I will check this out tonight!
I appreciate your help on this.

al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Ian Reed
Sent: Monday, October 20, 2014 3:14 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] TB 2.0 Dev 1

Here is 2.0 dev 1.

I changed the way I'm labelling dev versions.
Usually 2.0 dev 1 would be the dev version before 2.0 stable got released
and we would now be using 2.1 dev 1.
But I'm not exactly sure how releases will proceed. Some of the changes in
this dev version might become 2.0 patch 1 instead of being part of 2.1.

So I thought I'd try this new way of numbering.
For anyone familiar with source control management, a good way to think of
it is that dev 1 is a branch off the 2.0 master branch.

I only made one change:
1. Added an apply_ordinal flag to point files. This allows you to control
the order in which point causers are applied.  Useful in some advanced
situations where a unit who runs out of shields transforms into a new unit without shields and you don't want another point causer to be applied to it.

So this is to fix the problem Allan is hitting with splash damage.
Allan, to fix your problem put this line:
apply_ordinal 10
in your dragoon shield point file.

The behavior we saw on your map is because Bio health point causers would
inflict their damage first, then dragoon shields, then mech health, then
zealot shields.
These are alphabetical.
Bio health would do 0 damage to a zealot with shields up.
dragoon shields would deal damage to the dragoons and transform them into
unshielded dragoons.
Mech health would then deal more damage to the newly transformed dragoons.
And finally zealot shield damage would be dealt to the shielded zealots.

So, by setting apply_ordinal to 10 on dragoon shields, we make it so that
point causer will deal its damage last.
Which means mech health will have already been dealt and so the newly
created unshielded dragoons won't take additional damage.

apply_ordinal is 0 by default and causers are now applied in order of the apply_order flag and then alphabetically if they have the same apply_order
number.

HTH,
~ Ian Reed





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