[ian-reeds-games] Re: Summoning script flag doing weird things

  • From: Shaun Everiss <sm.everiss@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sun, 27 Sep 2015 15:56:56 +1300

is this what is causing starcraft and other maps to crash?
I played the new maps for a while and within 5 turns well 3 -5 actually the game crashed I didn't coppy the error but assume it was the same one.
This would be whatever is crashing the game especially if you are putting more units in one place enemies etc or whatever.
it would make sence in that case.



On 27/09/2015 10:44 a.m., Sharni-Lee Ward wrote:

I think this is KeyWas Full's randomize script doing odd things. If the summon
skill targets a tile and the number of units you can summon is, say, between
three and six, but the number of units you can fit on the tile normally is
three, the skill could still summon four, five or six units on the same tile.
It's only when they try to move that the map's stack limit comes into play. Is
everyone aware of this?



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