[ian-reeds-games] Re: Shadow Mamba and absorbing points

  • From: Cristian giráldez seijo <crisdemos@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sat, 27 Apr 2019 00:17:29 +0200

How to correct this error? Sorry for my bad english.

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El vie., 26 abr. 2019 a las 22:50, Ben Beazer (<benbeazer310@xxxxxxxxx>)
escribió:

Hi. I'm new to the mailing list, and I have something I want to do with my
map pack, but I'm not sure how to do it. I want to make units that can get
stronger when they're exposed to certain kinds of damage. There are ways to
make someone immune to lightning damage, for example, but I want someone to
be able to get stronger when they're struck by lightning. It seems like
maybe Shadow Mamba's target_effects_after_damage might work for this, but
maybe not. I don't think you can specify what type of damage it reacts to.
Another possibility would be to create a point for something like absorbed
energy, and then add something like restore_absorbed_energy=5 to every
skill or effect involving lightning. I'm picturing this being something
that happens only when they use a certain item or skill. I'm not sure if
this is possible, but if anyone has any suggestions, I'd appreciate it.

Thanks,

Ben Beazer
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