Oh man, is it Christmas already? I didn't know santa claus was such a programming genius! Thanks Craig, this is going to be great! al "The truth will set you free" Jesus Christ of Nazareth 33A.D. ----- Original Message ----- From: Craig Brett To: ian-reeds-games@xxxxxxxxxxxxx Sent: Sunday, April 14, 2013 10:35 AM Subject: [ian-reeds-games] Script updates: GET OVER HERE! *clears throat* sorry about that. I've released an update to the scripts. You can get them from the usual place, from Ian's map packs page: http://www.blindaudiogames.com/home/mappacks Now, what's in these here scripts that would cause such a Scorpion like outburst? Well, it's an implementation of moving other units! This script allows you to move targets either towards or away from a skill user. So, whether you've got black holes sucking in ships or shotguns throwing people back through the air, this should add a new dimention to it all. Not to mention strategy, if you have damaging tiles about. This feature is new, so there might be the odd issue. Please let me know if you find any and give me whatever details you can so I can fix them. But wait, wait... there's more! Well, Mostly fixes actually. * I've added an announce_transport_capacity function that can be bound to a shortcut key that will announce the unit's current and maximum capacity in a format of your choice. * I'm now using Ian's GetName function for units when you use the message argument, so now it will stop automatically using good and evil and actually use the real team name. * There is now a KeepPoints argument for transforming and reverting units, so you can choose whether to keep the points of the old unit or start with a fresh set, it's false by default so it shouldn't effect existing uses. * I've also fixed the message {0} parameter when using change_unit_type on after_death. I think that's all. I hope you like the new and improved scripts! Craig Very part time Scorpion impressionist