[ian-reeds-games] [SPAM] this is not spam, this mystake my provider

  • From: Jaromír Pšánský <jaromir.psansky@xxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Fri, 4 Apr 2014 09:14:45 +0200

Hi all.
This is not spam, this is correct mail. smile.
Jarek

----- Original Message ----- From: "Jaromír Pšánský" <jaromir.psansky@xxxxxxxxx>
To: <ian-reeds-games@xxxxxxxxxxxxx>
Sent: Friday, April 04, 2014 9:12 AM
Subject: [ian-reeds-games] [SPAM] the navy war is here


This is my first focus.

Hi gang.
I'm trying to create a map pack of the Second World War. So far, I am building a naval and air units. I have a few problems that I can not solve . The first problem is the submarine . I wanted to do two skills for a submarine . The first skill submarine submerges and submarine turns into a submerged submarine torpedoes capable of attacking the enemy. The second submarine, surface, submarine turns into a classic boat that floats on the surface faster , but it will attack with torpedoes .
Advantages of a submerged submarine :
One: it should have protection against artillery and air attacks.
Second : it can use the most powerful weapon torpedo.
Cons:
First : she is slower than other ships .
The second : Battery and oxygen are not unlimited. If oxygen , the crew will die , and I think that with it submarine . If a battery , the effect is the same. The submarine can emerge and eventually cease to exist.
So far I did not invent anything .

Submarine sonar :
I wanted to submarine underwater and on the surface she could use sonar , which would move her to a increased surveillance around. I guess I wrote it wrong , because I did not work this skill correctly . Can anyone advise me ? Question effects and their use is still pretty new to me , especially with regard to the new form of writing to map files for skills and effects.

Aircraft carrier :
The problems are two:
First : How many aircraft carrier aircraft can carry and how many at once can send into the air. So far I 've solved so that the carrier aircraft gradually sending from his deck and has a limited capacity . It is a floating factory.
The second problem is fuel supply .
Skills I have done, but the planes would have to manually go back to the carrier for refueling and loading bombs and torpedoes. That does not seem too practical. The computer will solve the same problem. If you make an aircraft carrier skills with wide coverage is a question whether the fuel and its use makes sense .
Refuel aircraft during the Second World War there .
I'm sending a package and I will be very glad for any ideas , tips and ideas how to improve it. If you help me solve the problem with sonar , radar can do allies , enemy torpedoes improve the acoustic torpedoes and the like. I plan to work on the ground troops , but so far I have here and now with the Air Force and Navy.

Also I do not understand why sometimes computer-controlled boats do not move or only occasionally.

Briefly about sending :
You can build a port in several types of boats , and over time build other port. The enemy also has its port , plus two airports . The Germans never had an aircraft carrier and yet her will. The computer produces all a little bit faster , so you're facing a real challenge.

Here is the download link :
https://dl.dropboxusercontent.com/u/112427319/The%20second%20world%20war.zip

Thanks all, good days and you will happy.
Regards from Czech republic.
Jarek






Other related posts:

  • » [ian-reeds-games] [SPAM] this is not spam, this mystake my provider - Jaromír Pšánský