Hi Carlos and all. I got to sit down and really play this one because it is so different. I have never played the original tower defense audio game, so this map pack was really interesting to me. What you have is a map, with a path that has a variable width. This path snakes back and forth along the map till it ends at the players "base". There are monsters of various types waiting behind something called a ward. These wards hold the monsters back for a limited number of rounds. Also, if one desires, you can destroy the ward yourself to start the action. Before you take out that ward, or before it is taken off the map automatically, you must take your player cursor and place a variety of towers along the path. These each do some kind of damage, but each are unique in some point. For example, rifle towers can shoot multiple times, but their damage is small. Sniper towers do much more damage, cannon towers shoot volleys of cannon balls that have a splash effect which only affects monsters and not your towers, and lastely are poisonous towers which causes a monster to be poisoned, losing some health each round. These towers are totally controlled by the computer. You can shoot with them if you feel the need, but mostly the computer does it just as well. As your towers automatically start hitting monsters, they collect gold as they shoot, and this gold is then used to upgrade the towers range and damage. Now it must be said that the player does not have all the money in the world to build towers. Essentially, you have to spend gold. This roughly equates out to turns. If you wait about a single round, you can build a rifle tower. Approximately 2 rounds you can get a sniper tower, 3 or more rounds allows you to build a cannon or poison tower. These are rough estimates but as you can see, time is of the essence when dealing with placing your towers, for you have to decide what and where, and you must also decide on how much time you can safely sacrifice to build what you want. That being said, I have to say that this map pack is a blast. It is elegant, in that there is not a whole lot of skills and stuff to worry about. It is a simple situation but with many complex ways to try to solve that situation. Trying to decide on the best tower to put where, and if you can afford to wait for it is a real knucklebiter, cause you must also place your towers in such a way that they are can be useful in more then one spot. If you are sharp, you can set up your towers in such a way as to hit monsters going around turns in the path, or by getting them coming up one side of the path and back down another side of the path, such as in a U turn and the like. Carlos I think you did a great job with this. I am surprised how much fun it is to sit down and just try to plot out towers and positions, which is such a different concept then the unit versus unit combat. I can't believe I am going to say this though. The sounds for the path are a bit long for me. I think I would have preferred a sharp quick sound rather then the long walking sound. That is just a personal thing, and it doesn't affect gameplay, it is just something that bugs me for some reason. Also the music is very tomb robber, lol. Wouldn't something more, I don't know, action seem better? I don't know how to explain it, but I find myself turning the music off after a while because it keeps me thinking about tomb robber. Again, Pet peeves, and has nothing to do with game play which I think is just a lot of fun! I got to level 2 so far, and hopefully I will be able to beat the rest. Thaks for making this one , man. al "The truth will make you free" Jesus Christ of Nazareth 33AD