[ian-reeds-games] Review of Tower Defense 2

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: "ian-reeds-games@freelist" <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Wed, 4 Dec 2013 20:30:00 -0500

Hi Carlos and all.
I got to sit down and really play this one because it is so different. 

I have never played the original tower defense audio game,  so this map pack
was really interesting to me.

What you have is a map, with a path that has a variable width. This path
snakes back and forth along the map till it ends at the players "base". 

There are monsters of various types waiting behind something called a ward.
These wards hold the monsters back for a limited number of rounds. Also, if
one desires, you can destroy the ward yourself to start the action.

Before you take out that ward, or before it is taken off the map
automatically, you  must take your player cursor and  place a variety of
towers along the path. These each do some kind of damage, but each are
unique  in some point. 
For example, rifle towers can shoot multiple times, but their damage is
small. Sniper towers do much more damage, cannon towers shoot volleys of
cannon balls that have a splash effect which only affects monsters and not
your towers, and lastely are poisonous  towers which causes a monster to be
poisoned, losing some health  each round.

These towers are totally controlled by the computer.  You can shoot with
them if you feel the need, but mostly the computer does it just as well. As
your towers automatically start hitting monsters, they collect gold as they
shoot, and this gold is then used to upgrade the  towers range and damage.

Now it must be said that the player does not have all the money in the world
to build towers. Essentially, you have to spend gold. This roughly equates
out to turns. If you wait about a single round, you can build a rifle tower.
Approximately 2 rounds you can get a sniper tower, 3 or more rounds allows
you to build a cannon or poison tower. These are rough estimates but as you
can see, time is of the essence when dealing with placing your towers, for
you have to decide what and where, and  you must also decide on how much
time you can safely sacrifice to build what you want.  

That being said, I have to say that this map pack is a blast. It is elegant,
in that there is not a whole lot of skills and stuff to worry about. It is a
simple situation but with many complex ways to try to solve that situation.
Trying to decide on the best tower to put where, and if you can afford to
wait for it is a real knucklebiter, cause you must also place your towers in
such a way that they are can be useful in more then one spot. If you are
sharp, you can set up your towers in such a way as to hit monsters  going
around turns in the path, or by getting them coming up one side of the path
and    back down  another side of the path, such as in a U turn and the
like.

Carlos I think you did a great job with this. I am surprised how much fun it
is to sit down and just try to plot out towers and positions, which is such
a different concept then  the unit versus unit combat.

I can't believe I am going to say this though. The sounds for the path are a
bit long for me. I think I would have preferred a sharp  quick sound rather
then the long walking sound.  That is just a personal thing, and it doesn't
affect gameplay, it is just something that bugs me for some reason.
Also the music is very tomb robber, lol. Wouldn't something more, I don't
know, action seem better? I don't know how to explain it, but I find myself
turning the music off after a while because it keeps me thinking about tomb
robber. Again, Pet peeves, and has nothing to do with game play which I
think is just a lot of fun! I got to level 2 so far, and hopefully I will be
able to beat the rest.

Thaks for making this one , man.

al


"The truth will make you free"
Jesus Christ of Nazareth 33AD




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  • » [ian-reeds-games] Review of Tower Defense 2 - Allan Thompson