Hello, Not sure if this is a bug, but in the impassable_terrain= flag, if I don't put down a certain terrain because I want that particular unit to be able to go through it and it is normally impassable, the unit still can't pass through. Is this a bug, or is it intentional? And another possible bug, this one with teams... I have a unit that's on team 8, and one on team 1. Teams 8 and 1 are allies, and both are enemies with team 7, who I'm battling against. So, my unit on team 8 is trying to heal either the unit on team 1, or the unit on team 7. It says "You do not want to help your enemies." The skill is set to friendly. Is this because it's trying to heal the enemy, or its ally that isn't on the same team? Personally I think it's trying to heal its ally on team 1 but it can't, and here's why. When the friends= flag has team 1 specified in the team 8 file, for some reason my team 1 units get splash damage from team 8's attacks, even though I have friendly fire disabled. When I remove team 1 from the friends= flag, I don't get the splash damage for some reason. Is there anything that can be done about this? Also, I've noticed several times that when the AI is performing the move skill that I end up geting the message "You can only perform move 1 spaces away. There is a bug in the artificial intelligence. It was trying to perform move." My skill looks like this: Skill 10 |flags description Moves this unit to a new location. tile move_self ai_move range=1 AP's_cost=1 move_AP's_cost=1 move_keys sound=move |script_flags And finally, with the remove_effects flag in skills combined with transformations that are effects. When I use a revert skill to undo the transformation, I have it set as remove_effects=, so that I remove the effect directly. It's weird though, because I use the skill, the transformation is undone, but the effect is still on the unit in question and I have to use the "revert" skill again to get rid of it. Any ideas on what my problems are here?