[ian-reeds-games] Re: Possible feature

  • From: "Victorious" <dtvictorious@xxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sat, 14 Mar 2015 10:38:04 +0800

Hi Craig,

If it'd make it easier for these features to be implemented, you could
expose current equipment on units and functions to create or destroy items.
Carlos or I would be willing to implement these as scripted features, as
we'd find uses for this as well, and other possible features that would be
scriptable as a result of the exposure.

Victorious
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Saturday, March 14, 2015 7:49 AM
To: ian-reeds-games
Subject: [ian-reeds-games] Possible feature

Hello again,

I had a thought for item dropping...
You know how when a unit dies it currently drops all items, regardless if
they are equipped or not? Is it possible to add another feature for units
that allows them to only drop the items that aren't equipped...
And/or, add a feature that causes certain units to have a certain chance of
dropping specific items...like, a bear has a 5% chance of dropping a potion
or something. Even without the percentage, the ability for a unit to only
drop one item that they are carrying, without dropping their equipment,
might be useful.

Not sure if anyone else will find these useful, but I'm throwing them out
there anyway.

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