Hi Craig, If it'd make it easier for these features to be implemented, you could expose current equipment on units and functions to create or destroy items. Carlos or I would be willing to implement these as scripted features, as we'd find uses for this as well, and other possible features that would be scriptable as a result of the exposure. Victorious -----Original Message----- From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey Sent: Saturday, March 14, 2015 7:49 AM To: ian-reeds-games Subject: [ian-reeds-games] Possible feature Hello again, I had a thought for item dropping... You know how when a unit dies it currently drops all items, regardless if they are equipped or not? Is it possible to add another feature for units that allows them to only drop the items that aren't equipped... And/or, add a feature that causes certain units to have a certain chance of dropping specific items...like, a bear has a 5% chance of dropping a potion or something. Even without the percentage, the ability for a unit to only drop one item that they are carrying, without dropping their equipment, might be useful. Not sure if anyone else will find these useful, but I'm throwing them out there anyway.
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