[ian-reeds-games] Re: Possible adition to critical hit effects

  • From: "Craig Brett" <dmarc-noreply@xxxxxxxxxxxxx> (Redacted sender "craigbrett17@xxxxxxx" for DMARC)
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sat, 28 Mar 2015 10:59:24 +0000

How about a / as a random splitter? I was thinking about this recently, though for the AI stuff I'm trying (and failing) to do.


On 28/03/2015 04:14, Victorious wrote:
That sounds quite trivial to add. It'd be potentially useful for me as well.

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Saturday, March 28, 2015 12:13 PM
To: ian-reeds-games
Subject: [ian-reeds-games] Possible adition to critical hit effects

Hello,

For the critical hit effects script flag...would it be possible to set it up
so that if you put a certain symbol in between two or more effects it
chooses between them at random, while the comma can remain to apply both at
once?
Is that doable? Will it be useful for anyone else apart from me?


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