I don’t suppose there is a way to get a list of all units that can be created but haven’t yet? Actually, I might not need it, but it would make it a lot easier and work better. I don’t think the idea I originally came up with would work without knowing what all the enemy units were. Though I am quite tired and have a headache, so maybe when I get up tomorrow morning things will seem clearer. Abi From: abigail prescott Sent: Thursday, August 22, 2013 10:54 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: Plans for the coming school year! Hmm. It would be useful if you could set an event for when the map loaded... I think I should be able to manage something like that, but what about having everything randomised? That way, the player has absolutely no input on where the units can appear. There would have to be some limits obviously, but other than that, it could work. Abi From: Carlos Macintosh Sent: Thursday, August 22, 2013 10:36 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: Plans for the coming school year! I would probably attach the place unit script to an after perform event for a skill. The skill would ask for a target, and you could choose a number of squares out from the target square to place your unit. For example You target 5,5 and you give a range of 3. The box extends from 2, 2, to 8, 8, by just adding 3 to the x and the y, or subtracting 3 from the x and the y. The unit could be placed anywhere in that box, not jut the edges or corners. For example it could be placed at 2 4, or at 7 3, or 8 7, or even at 5 5. A harder alternative would be to define the top left and bottom right corner of a box, and be able to place a unit within that box. This would allow for a rectanuglar box instead of a square box, but all the coding would be defined in the event, instead of giving the player some choice by allowing him or her to choose the target square from within the game in the case of the afformentioned square box. Either one will suit my needs. It would also be cool if you could make a script to add multiple units within a box that are all of the same type. For example, to randomly place 7 flag guardians anywhere within a box from 2 4 to 6 7. Though this is not a top priority at all and I don’t expect you to use your time making a script to do that when you could be doing more productive things, heh.