Hi, I'm pretty sure both of those features are possible to a certain extent. In the Kobolt Dungion maps, Allan makes use of traps and doors that have to be overcome before certain enemies will emerge, therefore creating several unique areas that increase in difficulty as you make your way through the map. This technique could easily be used to create bosses, I would imagine. All you'd have to do is create a rout whereby the player has no alternative but to complete the entire map before facing a boss. The map also includes pits that result in instant death if a unit passes over the square and traps that will kill you if you don't disarm them before moving over the offending tile. I don't know whether or not that effect could be modified so that it wasn't perminant. My programming skills are less than nonexistent. *grins* I'm sure someone on the list will know. Good luck. Jono -----Original Message----- From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey Sent: Tuesday, 25 November 2014 12:05 p.m. To: ian-reeds-games Subject: [ian-reeds-games] Hello again, I'm wondering if it's possible to add a feature for something along the lines of boss mode. Like, after I beat a certain amount of opponents or reach a certain area in the map then the boss will come out, but I won't find it if I go there before the requirements are reached. Also I'm trying to create a death ward of sorts. The skill looks like this: skill 10 |flags description Casts a spell to bring into being a death ward. Any unit that tries to cross through it will die instantly. Lasts 3 rounds. tile effects=death_ward AP's_cost=4 range=2 min_range=1 sound=death_ward_cast not_useable_on=king,shadow_king,werewolf_king,demon,demon_prince,cell_door,d oor,castle_gate,catapult And the effect looks like this: effect 10 |flags description The death ward. tile death not_affect_flying duration=3 sound=death_ward announce When units move through it they won't die though. Is there a way to have the death effect work without me needing to specify what kind of health the victim loses?