[ian-reeds-games] Re: Newby with a couple questions

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Tue, 10 Feb 2015 21:03:24 -0700

No problem! I wish you luck!

If you want to mess around with creating your own game
eventually...might I suggest Blastbay? It's supposed to be really
good, although I haven't tried it myself as of yet.

On 2/10/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote:
> Thanks Monkey!
>
> I didn't look at that file before because it was right next to the
> Scripter's Guide and I'm so not at that level of programming. I have much to
> learn. At least with this I can (hopefully) make something playable in less
> time than it would take to build a fully-fledged adventure game (which I
> hope to do in the future).
>
> Again, thanks! *goes back to messing around with example maps*
>
>> Date: Mon, 9 Feb 2015 17:39:03 -0700
>> Subject: [ian-reeds-games] Re: Newby with a couple questions
>> From: murtagh69.monkeys@xxxxxxxxx
>> To: ian-reeds-games@xxxxxxxxxxxxx
>>
>> Hello,
>>
>> TacticalBattle comes with a script guide by CraigBrett (I apologize if
>> I misspelled that!). If you're in the regular map creation guide there
>> should be a link to it under the heading "Aditional features provided
>> by scripters." That one will explain how transformation works.
>> Or if you'd rather not go through the guide I can explain it. *shrug*
>> But very likely not as well as he did.
>>
>> For transformation on items...you can't directly use the
>> transformation flag on an item, but it might work if you set it to an
>> effect and have the item give the unit in question the transformation
>> effect. I'm pretty sure the item would have to be useable though, and
>> not equippable.
>>
>> On 2/9/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote:
>> > Hi list,
>> >
>> > I'm new to this game (relatively speaking. I've been playing it for a
>> > few
>> > weeks), and I'm loving it so far. I'm considering dabbling a bit in map
>> > creation and so I've read the relevant guides. Seems considerably
>> > easier
>> > than straight up game programming, which is a relief. :D
>> >
>> > I'm curious, though, about how to implement a few things. I've only
>> > heard
>> > about Transformation (mostly from the list archive), but how it's
>> > implemented wasn't explained in the guides I've read. I have reasons
>> > for
>> > asking this.
>> >
>> > Also, is it possible to create an item that induces a transformation
>> > when
>> > equipped, or is that too much for the engine as of right now? Again,
>> > game-related reasons.
>> >
>> > I'd like to note that I'm not going to have much to show for my queries
>> > for
>> > a while. My internet data is limited, and thus my acquisition of map
>> > packs
>> > and sounds and music will have to be handled in increments. (And I
>> > might
>> > utilise sounds from other packs, but I've already seen that this is okay
>> > so
>> > long as it stays in TB.)
>> >
>> > You guys are all awesome, and I'm excited to be a part of this
>> > community.
>> > :)
>> >                                    
>>
>>
>> --
>> -Mew
>> __________
>> http://www.savethefrogs.com/
>>
>                                       


-- 
-Mew
__________
http://www.savethefrogs.com/

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