No problem! I wish you luck! If you want to mess around with creating your own game eventually...might I suggest Blastbay? It's supposed to be really good, although I haven't tried it myself as of yet. On 2/10/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote: > Thanks Monkey! > > I didn't look at that file before because it was right next to the > Scripter's Guide and I'm so not at that level of programming. I have much to > learn. At least with this I can (hopefully) make something playable in less > time than it would take to build a fully-fledged adventure game (which I > hope to do in the future). > > Again, thanks! *goes back to messing around with example maps* > >> Date: Mon, 9 Feb 2015 17:39:03 -0700 >> Subject: [ian-reeds-games] Re: Newby with a couple questions >> From: murtagh69.monkeys@xxxxxxxxx >> To: ian-reeds-games@xxxxxxxxxxxxx >> >> Hello, >> >> TacticalBattle comes with a script guide by CraigBrett (I apologize if >> I misspelled that!). If you're in the regular map creation guide there >> should be a link to it under the heading "Aditional features provided >> by scripters." That one will explain how transformation works. >> Or if you'd rather not go through the guide I can explain it. *shrug* >> But very likely not as well as he did. >> >> For transformation on items...you can't directly use the >> transformation flag on an item, but it might work if you set it to an >> effect and have the item give the unit in question the transformation >> effect. I'm pretty sure the item would have to be useable though, and >> not equippable. >> >> On 2/9/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote: >> > Hi list, >> > >> > I'm new to this game (relatively speaking. I've been playing it for a >> > few >> > weeks), and I'm loving it so far. I'm considering dabbling a bit in map >> > creation and so I've read the relevant guides. Seems considerably >> > easier >> > than straight up game programming, which is a relief. :D >> > >> > I'm curious, though, about how to implement a few things. I've only >> > heard >> > about Transformation (mostly from the list archive), but how it's >> > implemented wasn't explained in the guides I've read. I have reasons >> > for >> > asking this. >> > >> > Also, is it possible to create an item that induces a transformation >> > when >> > equipped, or is that too much for the engine as of right now? Again, >> > game-related reasons. >> > >> > I'd like to note that I'm not going to have much to show for my queries >> > for >> > a while. My internet data is limited, and thus my acquisition of map >> > packs >> > and sounds and music will have to be handled in increments. (And I >> > might >> > utilise sounds from other packs, but I've already seen that this is okay >> > so >> > long as it stays in TB.) >> > >> > You guys are all awesome, and I'm excited to be a part of this >> > community. >> > :) >> > >> >> >> -- >> -Mew >> __________ >> http://www.savethefrogs.com/ >> > -- -Mew __________ http://www.savethefrogs.com/