[ian-reeds-games] Re: Newby with a couple questions

  • From: Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx>
  • To: "ian-reeds-games@xxxxxxxxxxxxx" <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Wed, 11 Feb 2015 13:02:32 +0930

Thanks Monkey!

I didn't look at that file before because it was right next to the Scripter's 
Guide and I'm so not at that level of programming. I have much to learn. At 
least with this I can (hopefully) make something playable in less time than it 
would take to build a fully-fledged adventure game (which I hope to do in the 
future).

Again, thanks! *goes back to messing around with example maps*

> Date: Mon, 9 Feb 2015 17:39:03 -0700
> Subject: [ian-reeds-games] Re: Newby with a couple questions
> From: murtagh69.monkeys@xxxxxxxxx
> To: ian-reeds-games@xxxxxxxxxxxxx
> 
> Hello,
> 
> TacticalBattle comes with a script guide by CraigBrett (I apologize if
> I misspelled that!). If you're in the regular map creation guide there
> should be a link to it under the heading "Aditional features provided
> by scripters." That one will explain how transformation works.
> Or if you'd rather not go through the guide I can explain it. *shrug*
> But very likely not as well as he did.
> 
> For transformation on items...you can't directly use the
> transformation flag on an item, but it might work if you set it to an
> effect and have the item give the unit in question the transformation
> effect. I'm pretty sure the item would have to be useable though, and
> not equippable.
> 
> On 2/9/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote:
> > Hi list,
> >
> > I'm new to this game (relatively speaking. I've been playing it for a few
> > weeks), and I'm loving it so far. I'm considering dabbling a bit in map
> > creation and so I've read the relevant guides. Seems considerably easier
> > than straight up game programming, which is a relief. :D
> >
> > I'm curious, though, about how to implement a few things. I've only heard
> > about Transformation (mostly from the list archive), but how it's
> > implemented wasn't explained in the guides I've read. I have reasons for
> > asking this.
> >
> > Also, is it possible to create an item that induces a transformation when
> > equipped, or is that too much for the engine as of right now? Again,
> > game-related reasons.
> >
> > I'd like to note that I'm not going to have much to show for my queries for
> > a while. My internet data is limited, and thus my acquisition of map packs
> > and sounds and music will have to be handled in increments. (And I might
> > utilise sounds from other packs, but I've already seen that this is okay so
> > long as it stays in TB.)
> >
> > You guys are all awesome, and I'm excited to be a part of this community.
> > :)
> >                                     
> 
> 
> -- 
> -Mew
> __________
> http://www.savethefrogs.com/
> 
                                          

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