Thanks Monkey! I didn't look at that file before because it was right next to the Scripter's Guide and I'm so not at that level of programming. I have much to learn. At least with this I can (hopefully) make something playable in less time than it would take to build a fully-fledged adventure game (which I hope to do in the future). Again, thanks! *goes back to messing around with example maps* > Date: Mon, 9 Feb 2015 17:39:03 -0700 > Subject: [ian-reeds-games] Re: Newby with a couple questions > From: murtagh69.monkeys@xxxxxxxxx > To: ian-reeds-games@xxxxxxxxxxxxx > > Hello, > > TacticalBattle comes with a script guide by CraigBrett (I apologize if > I misspelled that!). If you're in the regular map creation guide there > should be a link to it under the heading "Aditional features provided > by scripters." That one will explain how transformation works. > Or if you'd rather not go through the guide I can explain it. *shrug* > But very likely not as well as he did. > > For transformation on items...you can't directly use the > transformation flag on an item, but it might work if you set it to an > effect and have the item give the unit in question the transformation > effect. I'm pretty sure the item would have to be useable though, and > not equippable. > > On 2/9/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote: > > Hi list, > > > > I'm new to this game (relatively speaking. I've been playing it for a few > > weeks), and I'm loving it so far. I'm considering dabbling a bit in map > > creation and so I've read the relevant guides. Seems considerably easier > > than straight up game programming, which is a relief. :D > > > > I'm curious, though, about how to implement a few things. I've only heard > > about Transformation (mostly from the list archive), but how it's > > implemented wasn't explained in the guides I've read. I have reasons for > > asking this. > > > > Also, is it possible to create an item that induces a transformation when > > equipped, or is that too much for the engine as of right now? Again, > > game-related reasons. > > > > I'd like to note that I'm not going to have much to show for my queries for > > a while. My internet data is limited, and thus my acquisition of map packs > > and sounds and music will have to be handled in increments. (And I might > > utilise sounds from other packs, but I've already seen that this is okay so > > long as it stays in TB.) > > > > You guys are all awesome, and I'm excited to be a part of this community. > > :) > > > > > -- > -Mew > __________ > http://www.savethefrogs.com/ >