Dickson and Ian, Ian, I think Dickson has a point, so hopefully tomorrow I can clean it up a bit. Thaks Dickson for the suggestion. Ian, thanks for the no drop items flag! It makes such a huge idffrence, that one little flag, lol. Also the key config is really cool! Well, I'm off to bed. Goodnight, al "The truth will set you free" Jesus Christ of Nazareth 33A.D. ----- Original Message ----- From: Dickson Tan To: ian-reeds-games@xxxxxxxxxxxxx Sent: Tuesday, April 23, 2013 3:20 AM Subject: [ian-reeds-games] Re: Memory problems Hi Alan Even if converting the wav files to mp3 doesn’t help with memory usage, it is probably still a good idea to do it especially since so many tools exist to do it and if there are a lot of sounds involved. Being able to substantially reduce the size of the map pack downloads is always a good thing. From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Allan Thompson Sent: Tuesday, April 23, 2013 9:44 AM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: Memory problems Maybe I can go thru my sounds and turn them into mp3 and get rid of anything excessive to lower that memory useage till Ian is able to fix that. Do you think that would help the map pack move a little faster? I only noticed lags during large combats with lots of ships. al "The truth will set you free" Jesus Christ of Nazareth 33A.D. ----- Original Message ----- From: Carlos Macintosh To: ian-reeds-games@xxxxxxxxxxxxx Sent: Monday, April 22, 2013 8:22 PM Subject: [ian-reeds-games] Memory problems I was running tb and playing Allan thompson’s starship battles map pack. It as being all laggy. I am using a computer running a 2ghZ core 2 duo processor with 3GB of ram. That’s fairly speedy. Now, when I started Allan thompson’s map pac, and played through a couple maps, the game began to get all laggy. Like it took a second or two to process commands. I' don’t think that the map pack is the problem, but the handling of resources. Even just on the main menu at game startup the game consumes 46mb of memory. When I loaded up tomb robber, the memory usage jumped to 80 mb. When I returned to the main menu quitting tomb robber, the memory usage stayed at 78mb. That in itself is strange, unless you never unload the material used by tomb robber, which is my theory. Well, then I decided to start starship battles reloaded on mission 1. It took a while, and when the map loaded memory usage had spiked to 158 mb! Upon returning to the main menu, memory usage was still 152 mb. I loaded up a second map from the starship battles pack, and, again, the memory usage spiked to 234 mb. My theory is that it loaded up all the sounds and music, ALL OVER AGAIN, which contributed to the map’s glacial start time. And it never unloaded them, which spiked the memory usage. So, after playing 5 or 6 of those star trek maps, and loading 5 or 6 sets of the 94 or so mb of sounds and music, memory usage could go well above 5 or 600 mb. This is not a good thing, and, as map pack sizes grow, the damage will be more pronounced. I suggest the following: instead of returning a user to the main menu upon victory or defeat of a map, return them to the menu containing all the maps in the current campaign. If they press escape to close that menu, unload everything about the campaign. Also change the option on the battle menu from “return to the main menu” to “Return to map selection” and return the user to the map selection menu. This way, time would not be wasted loading and unloading the same campaign material whenever a user stoped playing 1 map of a campaign and switched to another. Plus, most users, as they play a campaign, will go to the next mission. So it saves time as well. I hope this is helpful, and not just annoying Thanks Carlos