[ian-reeds-games] Map pack update - defence of Illiria, part 2 of the demon wars cycle

  • From: "Victorious" <dtvictorious@xxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Wed, 27 Nov 2013 22:30:23 +0800

Hi All

 

I'm very pleased to announce the rerelease of the demon war cycle, featuring
massive updates to the second map - the defence of Illiria, where you will
be tested to the limit to defeat a demonic invasion. It should only be
played on Dev 43 and higher. It can be obtained from
https://dl.dropboxusercontent.com/u/2138237/Demon%20Wars%20Cycle.zip and its
user guide can be found at
https://dl.dropboxusercontent.com/u/2138237/tb/demon%20wars/User%20Guide.md.
html

 

Congratulations Carlos, for being the first person to beat the entire map.

 

To Alan and maybe others who have played the maps before (the last beta
version I released was in September), the major changes are new single
target skills for enemy units to prevent friendly fire, new mana restoration
skill, a new and useful secondary effect on whirlpool, bug fixes and updates
to various tile effect spells to work with this new whirlpool mechanic. The
longer list of major changes follow.

 

Version 1 (Nov 27 2013)

Huge overhaul of almost all skills/spells to make early game content easier
but much more challenging and exciting endgame content. Too many individual
changes to document. Please reread the documentation for all units if you
have played previous versions. The most important are: 

.         a tutorial map for the defence of illeria has been added to get
newcomers accustomed to its complexity

.         Map descriptions especially for the defence of iliria map contains
more useful and important information

.         new arbalist and engineer units. The engineer is able to repair
gates with other healing spells not being useable on gates anymore. The
engineer is also now able to upgrade the watchtower terrain type to lightly,
moderately and heavily fortified watchtowers. Arbalists (replacing knight
protectors) are able to utilize various types of powerful ranged techniques
as well as shooting arrows specially prepared with poisons that do hp and
mana damage.

.         New self-destruct skill for outer gates

.         Added hurricane and levitate skills to aeromancers and quicksand
for geomancers

.         The high cleric now has a power transference skill that restores
the mana of targets

.         The highest end elemental damage spells (vulcan's wrath, tsunami
and zeus's wrath) are much more powerful

.         Changes to melt, ice imprison and death's chill to make them
drastically more useful

.         Whirlpool now has an extremely useful secondary tile effect in
addition to doing normal damage.

.         quicksand, eruption, whirlpool and consecration have a range of 5
instead of 4 or 3.

.         Buffed summoned greater elementals and made them player-controlled


.         Gave elemental demons a spell for use on outer gates that does not
do splash damage to prevent friendly fire. Does same damage as their area of
effect spells except it works on only 1 target

.         Demonic giants can no longer be healed

.         Demon plague-bringers and their insects have been removed. Some of
their skills have been moved over to other units.

.         All enemies pre-boss battle have on average between 20-25% less HP

.         A death message has been added to alert players of important boss
related events

.         Huge amount of bug squashing

.         More sounds

 

All feedback is welcome - hope you enjoy the map J

 

Victorious

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