[ian-reeds-games] Re: I gotta go see a man about a script...

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Thu, 2 Jul 2015 05:21:01 -0400

Well, it is much appreciated regardless. Not just you but everyone who has put
out scripts...TB just keeps getting better and better!
al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Wednesday, July 01, 2015 11:07 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: I gotta go see a man about a script...

No problem, and no, you don't hahaha.

Yeah, I know what you mean. Craig gave me some advice, so I'm trying my hand at
this...so far I haven't gotten it to work, but I'm not giving up yet.
I think this could be quite useful for others as well.

On 7/1/15, Allan Thompson <allan1.thompson@xxxxxxx> wrote:

Thanks! I definetly owe you one.

Yeah, I have a hard time trying to explain things.
What I was going for was something that would reveal a units status
while employing certain skills.

For instance, there is a number of units in starcraft that have things
like cloaking devices and use shields.
I was trying to use transform for all of that. The problem was that
transform tends to hiccup sometimes.
However the nice thing about transforming units when they turn on a
cloak or shield is at the transform unit would be called cloaked or shielded.
This makes it really nice for a player. All they had to do was focus
on that unit and they new immediately what it's status was concerning
those special abilities.

With the add and remove skills flags, I can get a much Stabler use of
those powers, but at the expense of that simple and handy info. So
that's why I thought it would be nice to be able to put that kind of
status into a units name when he uses that particular skill or effect.
If there was already a name for that unit, then I can easily see a
word placed in front of it giving some kind of status to a player
about that unit. Of course it could be a totally different and better
thing to do something else, but that's what my nonprogramming brain came up
with,lol.
al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Wednesday, July 01, 2015 6:20 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: I gotta go see a man about a script...

Alright, we're discussing doing this through script. Hopefully one of
us can have it out in the next dev or two.

On 7/1/15, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote:
You can use friendly_name=unit-name (don't use underscores there
though, because sappy reads them out). But I don't think that's what
you meant...

If you mean have the game only add it in certain cases though, I
think that's what you're saying...I'm not sure. Remember, I'm a
beginner when it comes to this stuff hahaha. I'll give Craig a poke
about it and see what he thinks.

On 7/1/15, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
I guess this is mostly for monkey.

Is there a way to add a word to a units name. I'm not talking about
the filename, but the actual name of the unit.
For example I would like to put in a word like cloaked, shielded,
infected and things of that nature.

Basically I just want to add and remove these adjectives when a
skill or effect takes place, or even gets removed.
Maybe the name equals flag can be modified somehow?

Thanks for any thoughts on the matter, Al

"The truth will make you free"
Jesus Christ of Nazareth 33AD







--
-Mew
__________
http://www.savethefrogs.com/



--
-Mew
__________
http://www.savethefrogs.com/






--
-Mew
__________
http://www.savethefrogs.com/



Other related posts: