[ian-reeds-games] Re: Hallo

  • From: Andrej Kukovec <kukovecandrej@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Tue, 2 Apr 2013 04:21:15 +0100

thank you.

2013/4/2, Allan Thompson <allan1.thompson@xxxxxxx>:
> Hi Andrej!
> Welcome to the list, I am glad you introduced yourself and that you are
> joining the list! I am practically blind, except for a small amount of light
> detection in my right eye, due to diabetes.
>
> al
>
>
> "The truth will set you free"
> Jesus Christ of Nazareth 33A.D.
>   ----- Original Message -----
>   From: Andrej Kukovec
>   To: ian-reeds-games@xxxxxxxxxxxxx
>   Sent: Monday, April 01, 2013 11:04 PM
>   Subject: [ian-reeds-games] Hallo
>
>
>   i new member. Im andrej. My country slovenia. I playing audiogames. I
>   total blind.
>
>   2013/4/1, Allan Thompson <allan1.thompson@xxxxxxx>:
>   > That is an interesting idea. It is like mixing the skill sound with the
>   > death sound of a unit?
>   >
>   > al
>   > "The truth will set you free"
>   > Jesus Christ of Nazareth 33A.D.
>   >   ----- Original Message -----
>   >   From: Mohsin Ali
>   >   To: ian-reeds-games@xxxxxxxxxxxxx
>   >   Sent: Monday, April 01, 2013 6:18 PM
>   >   Subject: [ian-reeds-games] Re: A response
>   >
>   >
>   >   Hi Ian ,
>   >
>   >   thanx for the update ,
>   >
>   >   but before you release the new dev version , I have some more Ideas ,
>   >   I know that its very time consuming job and you have already put a
> lot
>   >   of hardwork on this magnificent game engine and still you are working
>   >   to make it more better day by day.
>   >
>   >   I dont mean to over burden you with this, just a suggestion ,
>   >
>   >   the point is, that we have an attack sound for the sword, but can you
>   >   make a flag to play the sound when a unit is killed by sword ? or
>   >   burnt by the flames?
>   >
>   >   I mean that we do have the hit sounds flags but we dont have
> different
>   >   flags if a unit is killed by a sword or if the same unit is killed by
>   >   the bullet or a bomb blast or laser etc.
>   >
>   >   I hope that I have made my point clear , actually Iam having bit of
>   >   difficulty in explaining that,
>   >
>   >   hope you dont mind that  (smiles)
>   >
>   >   take care
>   >
>   >   Mohsin (Eagalon)
>   >
>   >   On 4/1/13, Ian Reed <support@xxxxxxxxxxxxxxxxxxx> wrote:
>   >   > Hi all!
>   >   >
>   >   > The past few days were a bit busy so I'm just now catching up on
>   > emails.
>   >   >
>   >   > Welcome to the list Michael!  Everyone loves to have new map
> creators
>   >   > around since it means more enjoyment for everyone.
>   >   >
>   >   > Thanks to those who pointed out the items and equipment bug.  I've
>   >   > changed it so that if an item does not have an equip_type set then
> the
>   >   > item can be equipped by anyone, so long as it has an equip_slot
> set.
>   >   >
>   >   > Jarek, I'll keep my mind open to solving the memory and slowdown
> issue,
>   >   > but I'm really stumped on it right now.
>   >   > Transporting units is currently not possible but Craig is looking
> into
>   >   > adding this feature.
>   >   >
>   >   > Allan, I think some upgrade to the AI, even the option for
> randomness
>   >   > between skills would help a lot.
>   >   > I'll think about what would be the easiest way for me to help out
> this
>   >   > problem.
>   >   > Thanks for your kind comments.  Hearing things like that means a lot
> to
>   > me.
>   >   > I'm also glad that you get some direct appreciation from people as
> well
>   >   > since you and the other map creators deserve it for all the hard
> work
>   >   > you've done.
>   >   >
>   >   > Welcome to the list Christopher!  I'm glad you got your questions
>   > answered.
>   >   >
>   >   > I'm going to get another dev version out soon with the minor bug
> fixes
>   >   > I've done.
>   >   >
>   >   > Ian Reed
>   >   >
>   >   >
>   >   >
>   >
>

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