thank you. 2013/4/2, Allan Thompson <allan1.thompson@xxxxxxx>: > Hi Andrej! > Welcome to the list, I am glad you introduced yourself and that you are > joining the list! I am practically blind, except for a small amount of light > detection in my right eye, due to diabetes. > > al > > > "The truth will set you free" > Jesus Christ of Nazareth 33A.D. > ----- Original Message ----- > From: Andrej Kukovec > To: ian-reeds-games@xxxxxxxxxxxxx > Sent: Monday, April 01, 2013 11:04 PM > Subject: [ian-reeds-games] Hallo > > > i new member. Im andrej. My country slovenia. I playing audiogames. I > total blind. > > 2013/4/1, Allan Thompson <allan1.thompson@xxxxxxx>: > > That is an interesting idea. It is like mixing the skill sound with the > > death sound of a unit? > > > > al > > "The truth will set you free" > > Jesus Christ of Nazareth 33A.D. > > ----- Original Message ----- > > From: Mohsin Ali > > To: ian-reeds-games@xxxxxxxxxxxxx > > Sent: Monday, April 01, 2013 6:18 PM > > Subject: [ian-reeds-games] Re: A response > > > > > > Hi Ian , > > > > thanx for the update , > > > > but before you release the new dev version , I have some more Ideas , > > I know that its very time consuming job and you have already put a > lot > > of hardwork on this magnificent game engine and still you are working > > to make it more better day by day. > > > > I dont mean to over burden you with this, just a suggestion , > > > > the point is, that we have an attack sound for the sword, but can you > > make a flag to play the sound when a unit is killed by sword ? or > > burnt by the flames? > > > > I mean that we do have the hit sounds flags but we dont have > different > > flags if a unit is killed by a sword or if the same unit is killed by > > the bullet or a bomb blast or laser etc. > > > > I hope that I have made my point clear , actually Iam having bit of > > difficulty in explaining that, > > > > hope you dont mind that (smiles) > > > > take care > > > > Mohsin (Eagalon) > > > > On 4/1/13, Ian Reed <support@xxxxxxxxxxxxxxxxxxx> wrote: > > > Hi all! > > > > > > The past few days were a bit busy so I'm just now catching up on > > emails. > > > > > > Welcome to the list Michael! Everyone loves to have new map > creators > > > around since it means more enjoyment for everyone. > > > > > > Thanks to those who pointed out the items and equipment bug. I've > > > changed it so that if an item does not have an equip_type set then > the > > > item can be equipped by anyone, so long as it has an equip_slot > set. > > > > > > Jarek, I'll keep my mind open to solving the memory and slowdown > issue, > > > but I'm really stumped on it right now. > > > Transporting units is currently not possible but Craig is looking > into > > > adding this feature. > > > > > > Allan, I think some upgrade to the AI, even the option for > randomness > > > between skills would help a lot. > > > I'll think about what would be the easiest way for me to help out > this > > > problem. > > > Thanks for your kind comments. Hearing things like that means a lot > to > > me. > > > I'm also glad that you get some direct appreciation from people as > well > > > since you and the other map creators deserve it for all the hard > work > > > you've done. > > > > > > Welcome to the list Christopher! I'm glad you got your questions > > answered. > > > > > > I'm going to get another dev version out soon with the minor bug > fixes > > > I've done. > > > > > > Ian Reed > > > > > > > > > > > >