[ian-reeds-games] Re: Hallo

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Mon, 1 Apr 2013 23:35:07 -0400

Hi Andrej!
Welcome to the list, I am glad you introduced yourself and that you are joining 
the list! I am practically blind, except for a small amount of light detection 
in my right eye, due to diabetes. 

al 

 
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: Andrej Kukovec 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Monday, April 01, 2013 11:04 PM
  Subject: [ian-reeds-games] Hallo


  i new member. Im andrej. My country slovenia. I playing audiogames. I
  total blind.

  2013/4/1, Allan Thompson <allan1.thompson@xxxxxxx>:
  > That is an interesting idea. It is like mixing the skill sound with the
  > death sound of a unit?
  >
  > al
  > "The truth will set you free"
  > Jesus Christ of Nazareth 33A.D.
  >   ----- Original Message -----
  >   From: Mohsin Ali
  >   To: ian-reeds-games@xxxxxxxxxxxxx
  >   Sent: Monday, April 01, 2013 6:18 PM
  >   Subject: [ian-reeds-games] Re: A response
  >
  >
  >   Hi Ian ,
  >
  >   thanx for the update ,
  >
  >   but before you release the new dev version , I have some more Ideas ,
  >   I know that its very time consuming job and you have already put a lot
  >   of hardwork on this magnificent game engine and still you are working
  >   to make it more better day by day.
  >
  >   I dont mean to over burden you with this, just a suggestion ,
  >
  >   the point is, that we have an attack sound for the sword, but can you
  >   make a flag to play the sound when a unit is killed by sword ? or
  >   burnt by the flames?
  >
  >   I mean that we do have the hit sounds flags but we dont have different
  >   flags if a unit is killed by a sword or if the same unit is killed by
  >   the bullet or a bomb blast or laser etc.
  >
  >   I hope that I have made my point clear , actually Iam having bit of
  >   difficulty in explaining that,
  >
  >   hope you dont mind that  (smiles)
  >
  >   take care
  >
  >   Mohsin (Eagalon)
  >
  >   On 4/1/13, Ian Reed <support@xxxxxxxxxxxxxxxxxxx> wrote:
  >   > Hi all!
  >   >
  >   > The past few days were a bit busy so I'm just now catching up on
  > emails.
  >   >
  >   > Welcome to the list Michael!  Everyone loves to have new map creators
  >   > around since it means more enjoyment for everyone.
  >   >
  >   > Thanks to those who pointed out the items and equipment bug.  I've
  >   > changed it so that if an item does not have an equip_type set then the
  >   > item can be equipped by anyone, so long as it has an equip_slot set.
  >   >
  >   > Jarek, I'll keep my mind open to solving the memory and slowdown issue,
  >   > but I'm really stumped on it right now.
  >   > Transporting units is currently not possible but Craig is looking into
  >   > adding this feature.
  >   >
  >   > Allan, I think some upgrade to the AI, even the option for randomness
  >   > between skills would help a lot.
  >   > I'll think about what would be the easiest way for me to help out this
  >   > problem.
  >   > Thanks for your kind comments.  Hearing things like that means a lot to
  > me.
  >   > I'm also glad that you get some direct appreciation from people as well
  >   > since you and the other map creators deserve it for all the hard work
  >   > you've done.
  >   >
  >   > Welcome to the list Christopher!  I'm glad you got your questions
  > answered.
  >   >
  >   > I'm going to get another dev version out soon with the minor bug fixes
  >   > I've done.
  >   >
  >   > Ian Reed
  >   >
  >   >
  >   >
  >

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