[ian-reeds-games] Re: Glitch with damaging skills

  • From: "Craig Brett" <dmarc-noreply@xxxxxxxxxxxxx> (Redacted sender "craigbrett17@xxxxxxx" for DMARC)
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sun, 19 Apr 2015 21:24:39 +0100

What about things that it inherits from, do they have HP?

I can't replicate this with any other map packs on my end. Maybe I'm not doing it right.

On 17/04/2015 00:33, Monkey wrote:

Hello,

So I've noticed that if you have a skill that has multiple point
inflictions at once, it will announce the infliction even if the
target doesn't have the point in question.
For example, my shadow phoenix has life force, but normal units have
hp. If hit by an attack that could do hp or life force damage,
depending on what the unit in question has, I get the message that it
takes hp damage as well as life force damage. Which doesn't make any
sense since the shadow phoenix doesn't even have hp to begin with.
So far I've only noticed it with that, but I'm still pointing this
out. I checked the file just to make sure and it doesn't have hp, and
my default unit flags file doesn't specify hp_max in it either.



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