[ian-reeds-games] Re: For Craig: Transportation Script Suggestion

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Mon, 2 Mar 2015 14:02:47 -0700

I was thinking about this as well...mainly the picking up other units
and having them killed when you drop them. Nice for enemy dragons to
use on your units hahaha.

On 3/2/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote:
>
>
>
> Hi,
>
> Looking through your scripts for transports, I realised the one that would
> be most useful for me doesn't exist. You can make a skill that enables a
> unit to enter a transport, but you can't make a skill that enables the
> transport to pick up/retrieve a unit. The best work-around I could
> theoretically employ would be to give an allow_retrieval skill to a unit
> that otherwise had no skills due to its nature (I've mentioned before my
> plans to have certain mage units turn others into statues).
>
> It would be nice if a unit designated as a transport could have a skill that
> allowed them to pick up specific units around them without the units in
> question having to do anything (sort of like a rescue helicopter for a
> magical fantasy universe). It would also be kinda cool if an enemy unit
> could carry off one of your units occasionally and drop them in the middle
> of enemy forces. Or just kill them by dropping them.
>
> This is just an idea. If it can't be implemented, I'll understand.
>
>                                       


-- 
-Mew
__________
http://www.savethefrogs.com/

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