[ian-reeds-games] Re: Fixed starcraft mission 2 Re: starcraft mission 2

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Tue, 29 Sep 2015 15:40:17 -0400

Ok, thank you for the help. Hopefully I can get something out soon.

al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Cathrine Røksland
Sent: Monday, September 28, 2015 11:17 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Fixed starcraft mission 2 Re: starcraft
mission 2

Hi Allan.

I found something else. When I use the research infantry level 3 the upgrade

skill doesn't show up when the research is done it just says researching.

-----Original Message-----
From: Shaun Everiss
Sent: Monday, September 28, 2015 12:53 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Fixed starcraft mission 2 Re: starcraft
mission 2

Hmmm as an experiment yesterday I removed the use unexplored and unseen
commands and the no turn command from the structures team.
I am not sure what that did the first 2 I can probably leave as not
doing anything however I have played that map for over 20 mins now and
the game has not crashed at all so maybe I have corrupted scripts or
something is screwed up with some team stuff I am not sure.



On 28/09/2015 9:51 a.m., Sharni-Lee Ward wrote:

Okay, thanks for the clarification. I worked out some of that after
reading the Mission Brief, but I've found a glitch. I use the Troop
Transport to get the commander closer to Reynor, but once I've unloaded
him and the other guy the first time, if I load anyone into the transport
unit again I've lost them. The unload skill won't spit them back out for
me. This might have something to do with saving and loading, but I thought

that only impacted you if you placed units in the transport before
saving/loading the game and then tried to retrieve them. Unfortunately, it

doesn't. I wish this wasn't a problem at all—saving should mean
remembering things like this. :(

From: allan1.thompson@xxxxxxx
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Fixed starcraft mission 2 Re: starcraft
mission 2
Date: Sun, 27 Sep 2015 05:24:12 -0400


Hi,Good questions. I should add more info to that mission brief. The
supply depot in mission1 is window dressing to help find rynor. It was
kind of an joke, the law enforcement unit hanging around a diner. Perhaps
I should have made it into a donut shop, lol. The civ transports are just
vehicles with “civilians” in them. They are the ones requiring escorting
and that is all they do. I think of them as buses with a guard pointing a
gauss rifle out a window, grin. The troop transport is the one to use for

troop transporting. The capacity limit is actually 8, even when the
marines and medics are still technically in the truck, meaning the once
only skills. al From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Sharni-Lee Ward
Sent: Saturday, September 26, 2015 6:12 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Fixed starcraft mission 2 Re: starcraft
mission 2 Allan, how do you get the Supply Depo place onto your team? I've

looked through everyone's skills and I can't see one that looks likely.
Also, the ordinary Terran transports don't seem to be useable as...well,
transports. I can't load onto them but they don't have the unload skill
either so I suppose that doesn't really matter.

I only just downloaded this pack for the first time, hence why I'm asking
about Mission 1 stuff.From: sharni-lee.ward@xxxxxxxxxxx
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Fixed starcraft mission 2 Re: starcraft
mission 2
Date: Sun, 27 Sep 2015 07:23:08 +0930I know how to do it but I just don't
have cool audio things to use as intro sounds. :( That kind of
customisation should be saved for the full-scale game I keep talking about

and then not working towards creating. :PSubject: [ian-reeds-games] Re:
Fixed starcraft mission 2 Re: starcraft mission 2
To: ian-reeds-games@xxxxxxxxxxxxx
From: sleepio1@xxxxxxxxxxx
Date: Sat, 26 Sep 2015 17:15:19 -0400

Well, he just pulled those intro sounds from the actual starcraft game. If

you mean getting audio files that play instead of intro text, that's in
the map making guide.On 9/26/2015 5:13 PM, Sharni-Lee Ward wrote:OH MY
GOSH THE INTRO SOUNDS ARE AMAAAAAAAAAZIIIIIIIIIIINGGGGGGGGGG.

I wish I could do this with my own maps. I really do.> From:
allan1.thompson@xxxxxxx
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Fixed starcraft mission 2 Re: starcraft
mission 2
Date: Sat, 26 Sep 2015 14:28:01 -0400

Hopefully This is fixed. The link is below.


https://dl.dropboxusercontent.com/u/68028683/starcraft.zip


-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Allan Thompson
Sent: Saturday, September 26, 2015 12:59 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: starcraft mission 2

No, that is my fault. I had to use a barracks specifically made for that
map. I forgot to include that in the only_useable_on= flag.

The reason for the unique barracks is to prevent ghosts and certain
structures from being introduced too early, at least according to the
info I
got.

I am glad you like the maps. There is thirty of them all together, ten
dedicated to each faction.
Thanks for pointing the problem out.
al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Cathrine
Røksland
Sent: Saturday, September 26, 2015 10:35 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: starcraft mission 2

Hi Allan.

I really enjoy the Starcraft maps. I have a problem though. It doesn't
seem
to be able to use the infantry upgrade 1 ready skill on the barracks.
Everytime i try it says i can't use the skill on the barracks. Is there
something wrong or am i doing something wrong?

-----Original Message-----
From: Allan Thompson
Sent: Saturday, September 26, 2015 11:21 AM
To: ian-reeds-games@freelist
Subject: [ian-reeds-games] starcraft mission 2

Hey,
I hope this next installment works right.
Feedback is encouraged. I want to know if units are coming along at a
decent
speed in order to resolve the map.

Secondly I put in a skill into the marine commander in map1 and in jim
raynor in map2. All you need to do is hit the F4 key, and you will get a
brief on what to do. Hopefully people like that new feature. Since it is
not
recorded, but read by your screen reader, it should also speech at the
rate
you are using for the game.
Link is below.


https://dl.dropboxusercontent.com/u/68028683/starcraft.zip

"The truth will make you free"
Jesus Christ of Nazareth 33AD




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