[ian-reeds-games] Re: Effects thought

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sat, 2 Jan 2016 05:40:25 -0500

A thing I noticed...effect immunities does not seem to work with splash
effects.
I have 1 faction that is supposed to be immune to the effect I mentioned
earlier, but it didn't work.
al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Allan Thompson
Sent: Saturday, January 02, 2016 5:14 AM
To: ian-reeds-games@freelist
Subject: [ian-reeds-games] Effects thought

I was wondering if it was possible to silence an effects fizzle announcement
for purposes of a game mechanic effect.

I was kicking around a "time stop" skill, that put an entire factions units
under a no skills effect. It worked pretty well, except that when the effect
ended, dozens of units started announceing the end of the effect, lol.

al

"The truth will make you free"
Jesus Christ of Nazareth 33AD




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