Hi all,Here's dev 52. I did a number of internal code changes that hopefully won't affect anything.
I also fixed these 2 issues:Fixed a bug where loading a game would run the javascript code while the global object was in play, thus overwriting some saved data. Fixed a bug where the current tile would be announced along with sound before the battle log appeared.
The first one is only for scripters and made it so if you had a script that did this:
global.ian_reed = {}; You'd have to wrapp it in something like: if (!global.ian_reed) { global.ian_reed = {}; } I think Craig's just been working around this since this bug was introduced.But I feel like it really was buggy behavior and should not have been working that way.
Hopefully scripts weren't relying on that behavior. Let Craig and I know if you guys notice any issues. ~ Ian Reed