[ian-reeds-games] Re: Dev 43: Here we go again...

  • From: Austen Perry <austentheaxewielder@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Fri, 29 Nov 2013 21:20:26 -0600

hi all,
finaly getting this fixed rules, thanks ian.
realy love the fact that i am able to go back to shadows abound.
i have encountered a problem though.
in operation blackweb, the 5.56 amo is not working.
where it worked before, all skills and points with 5.56 7.75 etc amo
won't work and bring up bug reports when opening a map.
the points don't show up on the units with this bug also.
i checked my files and nothing looks out of place.
my guess is somehow in the update reading numbers with periods within
messes up the code or something, as it's only happening on file names
with that happening.
curious to see if its fixable, if not i'll have to rewrite a bunch to
make up for the weirdness.
great work, keep it up.


On 11/27/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
> Hi Ian,
> Thanks for kicking some bug butt!
> No worries man!
>
> For the defeat condition death=, I am sorry I was not clear. If you have
> more then one name in the comma separated list, the flag does not seem to
> work, at least in ver 10.
> I went to the escorting  princess map and labeled all the warriors and put
> them in the flag with the princess. When one of the guards died the map did
> not  end, but just continued on. I labeled them bob1, bob2 and bob3, just
> for an fyi.
> The star wars map I made features the same three or four characters
> within the defeat condition, and I thought maybe that their names might be
> too long or something, but I think it is the multiple units in that flag
> which is the culprit.
>
> Yes, you are correct on that. When I accidently put in health=20 instead of
> health_max=20, the game did not throw up an error.
>
> Thanks for working  on this stuff,
> al
>
> -----Original Message-----
> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Ian Reed
> Sent: Wednesday, November 27, 2013 1:51 AM
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [ian-reeds-games] Dev 43: Here we go again...
>
> Well, here we go again.
>
> I'm sure at this point my new releases don't inspire much confidence.
> But for what it's worth I've tried to fix a few of the bugs.
>
> The crashing AI bug that Jarek and I think Carlos got is fixed.
> There were big problems with points as people noticed in many different
> situations.
> I tested with Carlos' tower defense map and got the damage working again.
>
> The bug was pretty general and probably affected damaging and healing in a
> lot of strange situations.
>
> Regarding these other 2 items Allan pointed out:
> Allan said: 2. None of the defeat conditions seem to work, at least the
> ones
> featureing the names of units.
> I say: I just tested the escorting the princess map and when the princess
> died I lost.
> Perhaps this was fixed with the fix to the points?
> If you're still noticing it let me know how to easily reproduce it.
>
> Allan said: 3.     The program does not detect an error  when one
> forgets to put max in, for example health_max=20. It will not report it as
> an error.
> I say: Do you mean it doesn't report it as an error if you put health=20
> instead of health_max=20?
>
> Craig's latest scripts are included in the release as well.
>
> All I can say is thanks for being patient, even if I don't deserve it, lol.
>
> Ian Reed
>
>
>
>
>

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