[ian-reeds-games] Re: Craig...

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Thu, 25 Sep 2014 18:16:57 -0400

Hey,
I did in fact test it, and it worked great!

The shields are for the protoss, a faction in starcraft. It is going to be
neat to implement that.

Yeah, I have tried to get ergonomic in hopes to save on my shoulders. I
really don't know why, but my doctor keeps telling me that he thinks my
shoulder was dislocated recently...but that has never happened to me as far
as I can remember. It was just a weird conversation.

al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett
(Redacted sender "craigbrett17@xxxxxxx" for DMARC)
Sent: Thursday, September 25, 2014 5:51 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Craig...

Yes, that's the idea in a nutshell :) Let me know if it works out for you!
And no probs. A fresh brain to a problem and all that.

The tests sound painful enough, let alone the condition. My mum had carpel
tunnel as well and it seemed to plague her something chronic until she got
it operated on too. Like you, it could well have been computer use. She was
better afterwards though. So hopefully it works out for you too. Sucks to
hear about the other stuff though. I don't blame you for trying to battle
through it to use the computer though. 
Would there be any different keyboards that might reduce strain or something
like that that might make it easier?

Craig


On 24/09/2014 00:42, Allan Thompson wrote:
> Dang, your clever! That never occurred to me before!
> That suggestion  I think will do the trick!
>
> So if I got this right, the shielded medic would have the health, but it
> would be protected, so only the shield would get damaged...when the shield
> threshold is broke, then it transforms to the medic, and the health is
> unprotected!!
>
> It is so simple and I never saw it. Thaks man, that is going to be great!
>
> As a side note...My doctors did some kind of emg test on me. It involves
> sticking needles into my arms and shocking me. It really twitches the arm
> and hand something fierce!
>
> Apparently, I got some serious carpel tunnel which I am going to get
> operated on, well the one hand. My pain in my shoulder and upper arm they
> told me was bad arthritis. I am diabetic so I think that  makes everything
> on my body break or something. Anyway, all they can do is give me
cortisone
> shots and suck down aleve. I guess when I reach my sixties they are going
to
> let me replace the shoulder, but till then...I guess I am just saying that
I
> can't stay on the computer much without some difficulty. I am constantly
> pushing myself, and I suffer for it,  like an idiot.
>
> Anyway thanks again for the idea. That will work great!
> al
>
>
>
>
> -----Original Message-----
> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett
> (Redacted sender "craigbrett17@xxxxxxx" for DMARC)
> Sent: Tuesday, September 23, 2014 6:22 PM
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [ian-reeds-games] Re: Craig...
>
> Aha, that makes sense now.
>
> Yes, if the points are different, they won't be carried over. It checks
each
> point that the original has against each point that the new one has for
> matches when it transforms. If you've got health on your unshielded medic
> but no health point on your shielded medic that it transforms into, your
> health points have nowhere to go so disappear into the ether.
>
> Perhaps, what you could do is to have the health point on your shielded
> medic as well. And have a shielded skill on your shielded medic that
> basically protects against all health damage. Your normal medic would also
> have health, but no shielded skill. Something like this off the top of my
> head.
>
> Shielded Medic.txt
> Unit
> 10
> |flags
> ... ; bits and bobs
> add_skills heal shielded
> health_max 20
>
> Shielded.txt
> Skill
> 10
> |flags
> description shielded units take no health damage whilst their shields are
> up. Protects against any health damage passive health_protect
> 1000,1000|magic ; cover all types of damage
>
> Does this seem like it would do the trick?
>
> Craig
>
> On 22/09/2014 21:14, Allan Thompson wrote:
>> Hi Craig,
>> I think I know the problem, and it is actually obvious once you told me
> about that keeps point thing. I think I am screwing up.
>> You see, the shielded medic has a shield health flag.
>> Once that shield health flag reaches zero, it transforms into the
> unshielded medic, who does not have the shield health flag anymore, but
> instead the unshielded medic has the health flag.
>> The flags don't exist  in the other units. So is it possible that  the
> flag doesn't existing in both units would cause the points to reset when
> they come back to one form or the other?
>> If that is the case, then maybe a "place holder" flag could be created.
It
> would simply be the shield or health flag  but not be able to be
manipulated
> in game play.
>> Thus a shielded medic would have the shield health flag which units can
> attack...but it would just have a health flag that is a holding space for
> the points for when it gets transformed into an unshielded medic?
>> I hope I explained that right. Obviously I am totally clueless how these
> things work, but maybe that might be the problem?
>> Thanks ,
>> al
>>
>> -----Original Message-----
>> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
>> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett
>> (Redacted sender "craigbrett17@xxxxxxx" for DMARC)
>> Sent: Monday, September 22, 2014 2:27 PM
>> To: ian-reeds-games@xxxxxxxxxxxxx
>> Subject: [ian-reeds-games] Re: Craig...
>>
>> Hi Allan,
>>
>> No, you've not mentioned this before.
>>
>> You've probably already checked this, but you've not got
> transform_keeps_points set to false in the skill or effect have you?
>> That would regenerate the point. Otherwise, when you transform a unit, it
> should have the same point ratios compared to the new unit's point_max. So
> if your medic goes down to 10 health and transforms, the shielded medic
> should also have 10 health. As long as they are the same point.
>> Just an idea, nothing's jumping out at me as the obvious reason for this.
>>
>> Thanks for the heads up,
>>
>> Craig
>>
>> On 22/09/2014 01:00, Allan Thompson wrote:
>>> Hi Craig,
>>> I don't know if I mentioned this.if I have forgive me and ignore.
>>> I am messing around with shielded units. They work  real good, by
>>> using the transform scripts.
>>> The only problem is when the unit changes from one  unit to another,
>>> the health points are all healed back up.
>>>
>>> Ok, let me explain.
>>>
>>> I have a shielded medic. She gets clobbered, and her shield drops.
>>> This causes her to transform into the unshielded medic.
>>> While she is unshielded, she has some energy that  regenerates that
>>> allows her to turn the shield back on to full, which works well.
>>>
>>> The problem is that , when she uses the energy, gets shielded, thus
>>> transforming into the shielded medic.and she gets clobbered again,
>>> loses her shield.
>>> When she is transformed into the unshielded medic, her health is
>>> full, as if she was not damaged.
>>>
>>> I hope that made some kind of sense. With several units that can
>>> transform back and forth at will, it is like a free heal in other words.
>>>     
>>> Thanks,
>>> al
>>>
>>> "The truth will make you free"
>>> Jesus Christ of Nazareth 33AD
>>>
>>>
>>>
>>>
>>
>>
>
>
>




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