Hi Craig, I sympathize, cause I am sure my name is all over the place the past few days... There is a website up, ont he same site Ian uses for TB and AGE. Map Packs: http://www.blindaudiogames.com/home/mappacks The game was officially updated in public a few days ago. I got a dropbox suspension for going over 20gb bandwidth per day. That was my own fault, but hopefully the ban will gt lifted and the zombie map I got will be able to be donwloaded again. Austen and Carlos have maps up too. Austen has developed some shield workarounds that were ingenious, and doing resource management. It was interesting to see the ai pushed to the limits. Dev 1 of the new version came out, with ai_controlled as a flag for units to be ai but also friendly. Ian has made some very clever flags to take over ai friendlies when they misbehave, or when you want them to go first. He made a timer victory/defeat condition which I plan on useing at some point on the zombie map. Carlos made a really interesting game based on Treasure hunting, you should check it out when you get the chance, it hassome real potential. We got some new map creators, Hadi and Greta and they are both working on some really interesting themes. Greta has a elemental magic theme with some twists that should prove exciting, and Hadi has some "street justice" shaping up int he form of a map where the player attacks an organized criminal organization. Taht sounds like it is going to be alot of fun. We talked about the coordinate system on the map packs. I never noticed it, showing my brilliant iignorance at math. The Y coordinate going down is supposed to ascend in numerical value, instead this ist he other way around int he game. Honestly, I never even considered it one way or the other. However it is important people are comfortable with their maps one way or the other, so everyone is making a vote on what Ian should do, with Ian's approval of course. The vote was to either make a toggle so the map creator, or maybe the player, I don't recall, can change the coordinate system to what they are more comfortable with. The second option was to have the normal coordinate system as the default, but be allowed to put in a flag to change it to thegame way of doing things. We talked about sound effects and music a bit,a nd I found out that we should not borrow sound effects from other audio games. However Austen, and I will follow his example, myself, offer up whatever sound effects are int he sound folders of our packs, for the sake of the game. There is a lot of free sound effects out there, so it shouldn't be too hard to find something useful. I know I shared some sounds with you for star trek, and none of those came from any audio game I know of, and they came off of multiple sites offering them for free, so I don't see any problem with them. Gasp...I think that is everything. lol. al "The truth will set you free" Jesus Christ of Nazareth 33A.D. ----- Original Message ----- From: Craig Brett To: ian-reeds-games@xxxxxxxxxxxxx Sent: Saturday, December 22, 2012 9:54 AM Subject: [ian-reeds-games] Catch-up Hi all, new and old. I've been busy over the past week and seem to have accumulated something of a backlog of 100+ e-mails on this list to read. I'm probably supposed to go ahead and read everything, but that requires a level of motivation and discipline I definitely don't have. In other words, are any of you feeling nice enough to catch me up on any recent changes? Any new releases? Any new map packs completed? Did we get that page in the end? Sorry for appearing lazy, I'm just trying to save myself a wodge of time. I hope all's well with you all. Craig