[ian-reeds-games] Re: Bleeding edge testing: Any volunteers?

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Wed, 17 Jun 2015 16:06:13 -0600

No problem.
It could be a useful feature though. Especially since it only works on
effects if they have a duration of 1 or greater, so if you have a
splash effect you'd have to wait for the terrain to change..

On 6/17/15, Allan Thompson <allan1.thompson@xxxxxxx> wrote:

Hahaha...ok, so it wasn’t me then. Thanks

al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Wednesday, June 17, 2015 3:46 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Bleeding edge testing: Any volunteers?

Terrain replacements don't currently work with splash, at least not as far
as I know.

On 6/17/15, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
I have actually tried learning how to program a number of times. I
have the report cards to prove my utter complete failure at it. To be
honest, sometimes I struggle with TB flags and such. Currently I can't
seem to get the replaced terrain skill to change terrain using splash.
I wonder if that's something that is a bug?
Al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Victorious
Sent: Wednesday, June 17, 2015 12:15 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Bleeding edge testing: Any volunteers?

Programming isn't difficult, even though it intimidates many people.
There are 2 parts to it:
1. The easier part would be the rules or grammar of the programming
language that you want to learn. For example, statements in c++ end in a
semicolon.
2. The more challenge part, which is developing the mindset to solve
problems in a systematic manner. Computers themselves are dumb, so it
is up to us to tell the solve a problem. Everyone possesses this to
some degree, but the process of learning programming really trains that.

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett
(Redacted sender "craigbrett17@xxxxxxx" for DMARC)
Sent: Wednesday, June 17, 2015 4:38 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Bleeding edge testing: Any volunteers?

Hi all,

The new version of TB is nearly here. Well, it looks good to me, anyway.

I need 1, maybe 2 people to help me test some features a little better.
Ideally, you'll be the sort of person who's helpful in spotting and
pinning down bugs, and you'd be available to test it the same time as
me, and be alright to Skype (or other voice communication software)
with me at the same time to get a good testing session going. It may
only be for an hour or so, I hope. Or it may be in several sessions,
depending on what issues we uncover.

Any takers? I don't know when it will be. It may even be tonight (or
today on the other side of the pond), depends on the response.

Cheers,
Craig







--
-Mew
__________
http://www.savethefrogs.com/






--
-Mew
__________
http://www.savethefrogs.com/

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