[ian-reeds-games] Re: Bangs, crashes and rolls

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sun, 30 Dec 2012 17:00:49 -0500

That reminded me of something...
I was wondering if a skill/effect would be made to cause a target unit to be 
given ai_controlled and have their  team changed. 
In essence, a charm spell like effect. 

al 

"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: Craig Brett 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Sunday, December 30, 2012 4:27 PM
  Subject: [ian-reeds-games] Bangs, crashes and rolls


  Hi all!

  My own slightly lengthy response, mostly due to the same reasons as 
  Ian's really. Family things and work.

  Regarding random sounds, I remember it was suggested before. But 
  regarding having sounds for hits, misses and critical and such, maybe 
  the sound naming scheme should be something more like:
  * unit_skill_success
  * unit_skill_fail
  * unit_skill_critical
  I know that's something we won't have to worry about until dice like 
  randomness is in. But it seems like an open-ended enough way of doing 
  things. Having the dice roll in so attacks can 'fail' i.e miss will be 
  good, as at the minute I'm pretty much having to make tie-fighters weak 
  as opposed to just inaccurate. It'd be good if we can have skills that 
  could 'mod' those rolls too, i.e to make it so that little maneuverable 
  things can dodge big clumsy weapons, but big things that can handle it 
  do get hit by said clumsy weapons.

  I like fog of war and the whole line-of-sight thing. It certainly adds a 
  new dynamic to my escape type missions. Now, at least, as long as your 
  critical unit stays out of sight of the enemy, things go smoothly, if 
  you count smoothly as everything else getting blown to atoms. With the 
  whole line of sight feature, I've got an idea for a unit-based AI flag. 
  I've had to leave using sight range off on one of my maps, the one where 
  the stormtroopers storm the Tantive 4. I want the troops ideally to move 
  in a hunting like style, i.e where they'll explore the unexplored 
  terrain in the ship and attack anything encountered, without immediately 
  knowing where all enemies are. But I wouldn't want this for every 
  scenario. Using the whole fog of war thing, I'm going to make a sneaking 
  style map where you sneak Obi-wan Canobi past various enemies, staying 
  out of their shorter line of sight. You wouldn't want to fight openly, 
  since I'm planning on having too many enemies to just defeat off the 
  cuff. I'd want these enemies to sort of remain at their posts, as it 
  were. So maybe either an ai_hunt or an ai_guard flag for ai-controlled 
  things to show how they behave. Could also come in handy for 
  ai-controlled friendlies such as drones, etc, so hunting ones explore 
  unexplored and then unseen terrain and attack anything encountered. 
  Maybe ai_guard would be unnecessary if it's what the default behaviour 
  is and just have ai_hunt on things you want to go looking around. I'm 
  quite the fan of setting flags on units in a map, so that's probably how 
  I'd use it, on a unit by unit basis. Just an idea.

  Another idea, for something I wanted to use as a force power, is being 
  able to mod sight_range. Maybe as an effect flag, that would be good.

  I'm planning on making a few tweaks then I might share where I'm up to, 
  Tuesday possibly, since tomorrow is work and then New Year's Eve!

  Ian, something you might want to consider, in .NET applications, you can 
  do things to work on the localisation of the application. So it'd be 
  possible, maybe, to release a version tailored for non-ASCII languages? 
  And maybe put the translations in there, somehow. I'm not sure on the 
  specifics and I've never had to use it myself, but I remember being told 
  about it and keep seeing the stuff to do with language, culture and 
  globalization around the namespaces. I'm very vague on it though, so I 
  won't be much help there.

  Hope you're all well and for those who celebrated it, had a great Christmas.

  Craig

  P.S. For anyone who's interested, digest is pretty cool. It sends you an 
  e-mail of all the mails sent out in a day. I worry it's missed a few, so 
  I'll have to see if I can find the archives and check. It also includes 
  any text from a message that was replied to, which is a bit of bleh.

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