Hi Craig, I downloaded the map pack and took a quick look. It is kind of late, and we are all sick over here. My wife has double pnumonia and I think I got a cold or the flu, sigh. When it rains... I immediatly went to the death star test, lol. I mean, I just had to see what you were cooking up, and I was really impressed. The death star was very ominous, grin. I did manage to launch a torpedo from one of the first y wings, gold 10 I think. Something happend, cause all of a sudden splash damage several tiles out where hitting everything, lol. That is one huge torpedo! Still, I was excited to give it a try, even if it was a test. I went back to the map that had the large enemy problem, and that fog of war works as advertised! It is so much better now. One thing I did notice was that when I used attack with the rebel cruiser on some tie fighters, it didn't take any damage. I assume it had something to do witht he ingenious little small and large hull damage types, which I thought were a great idea. I just wasn't sure if it was intended not to damage tie fighters or not. I will try to play some more tomorrow and I got to fit in a blockrade on top of a run at the dang mummies in tomb robber, lol. Sorry I couldn't be more helpful right now...I love the music and sounds, it is really cool. al "The truth will set you free" Jesus Christ of Nazareth 33A.D. ----- Original Message ----- From: Craig Brett To: ian-reeds-games@xxxxxxxxxxxxx Sent: Saturday, January 05, 2013 9:09 PM Subject: [ian-reeds-games] Another draft version of my map pack Hi all! I've been working away at this and I think now it's at a point where I'd value feedback. I'd say it's about 2/3 ready, with a few more maps to write and then addressing any issues that come up from your feedback and/or balancing things. https://dl.dropbox.com/u/5405418/2%20Star%20Wars%20A%20New%20Hope.zip Allan, I'd particularly be interested to see if your problems with the game before are somewhat solved. Partially thanks to the fog of war, but I've also stationed stationary bombers around the outside as a blockade instead of having more mobile units. It's taking longer than I expected, I keep rebalancing and tweaking things after I play it and think about how it's gone. Is anyone else finding that? I typically have to struggle to find a strategy to beat a mission before I count it as good enough. Anyway, I hope you enjoy the map pack so far. Don't be surprised if you can't beat the deathstar test, it's literally just a testing level where I'm testing the AI's use of the deathstar and such. I hope you're all well. Craig