Something like that would take a lot of effort to make, so yeah I think you're right about when Ian one day feels the game is mostly complete he might consider adding something like that. I [personally think it might actually take longer to do it that way, choosing from a bunch of combo boxes sounds like it would be more effort than just typing in a text file. When I'm editing maps, I keep the tactical battle root folder open as well so that I can tab to it to enter on the game to test what I just did. If its necessary I keep the user guide open as well, I'm too lazy to find it each time. On 2/18/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote: > Hi Zak, > I would say yes and no. > I think for us, it is easier to understand, cause we have been doing it for > quite some time now. for the newbie, it is not so simple. It can be > intimidating, overwhelming and even suffocating with all the information > available. The newbie gets the impression that they will never be able to > remember all that stuff,a nd they would be right. It is impossible to > remember all that stuff without an eidetic memory, lol. > I would suggest that a map editor would help those who want to express their > creative outlet thru TB, and eventually thru opther games Ian makes down > the road, that it might allow others to feel a bit more confident with some > in game assistance. Especially with flags, but also with helping in typos > involveing lines and parser versions and placement of the various skills, > flags points etc and so forth. > > So it might not be easier, but it might. I don't think there is a real way > to know for sure until it is made and tested. Or, if Ian thinks this isn't a > good idea, then it is all moot anyway, lol. > > I like your idea, Zak, I am constantly switching between game and user guide > and map pack folders and the folders in those. > > al > > "The truth will set you free" > Jesus Christ of Nazareth 33A.D. > ----- Original Message ----- > From: Zak Claassen > To: ian-reeds-games@xxxxxxxxxxxxx > Sent: Sunday, February 17, 2013 9:06 AM > Subject: [ian-reeds-games] Re: Advanced map editor? > > > But, editing the text files is already so easy, would it really save > any effort? Something I would like to see in the map editor though is > the ability to add text to the end of the line in the map file on > which the tile you are currently on is defined. Currently if you want > to change some flags of a specific unit on the map you have to find > that unit in the map file, which can be annoying if its a big map with > lots of the same unit. If the map editor had a feature that allowed > you to just type what you want appended to the line it would make this > much easier. > > On 2/17/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote: > > Hi Garrett, > > I agree with you, about 75% of the way, lol. > > > > At least, not right away. I think it might be better for Ian to be > happy > > with TB when he decides it is completed by his exacting standards. Once > he > > is comfortable with the game in a completed format, then I think , if > he > > wanted, a game editor might be a good idea, at least in some format. > > > > There is really a couple diffrent kinds of editors. > > Alot of games I have played that gave players an option to edit the > game, > > usually did not allow them to add new content > > > > Those that did, did not have any editor so to speak. So it would be nice > to > > see something like that, where maybe some of the work could be already > done > > for the map creator. > > > > I would imagine html coming into serious use for something like that. > > maybe combo boxes for flags in the diffrent html pages that feature just > for > > that type of file, so all you would see is unit flags for units, point > flags > > for points and so on. > > I also hate useing notpade when I have to write something in one line > that > > extends beyond the border of the window. My computer just doesn't like > doing > > that at all. > > So edit boxes for all that text would be cool, if it made doing those > large > > text stuff easier. > > > > Anyway, nice talking with you! > > al > > > > by the way, your email said that it was "written using voice > recognition > > software". I have an iPhone and I have a hard time dictating to it. Is > that > > what you use? I wouldn't mind some pointers off list. > > > > al > > > > "The truth will set you free" > > Jesus Christ of Nazareth 33A.D. > > ----- Original Message ----- > > From: Garrett > > To: ian-reeds-games@xxxxxxxxxxxxx > > Sent: Saturday, February 16, 2013 3:09 PM > > Subject: [ian-reeds-games] Advanced map editor? > > > > > > Hello all > > I was just wondering, would it be possible to make it so that the map > > editor can make new units structures and all that stuff for you? > Because, > > while messing around with text files is fun, it can sometimes get a > little > > bit annoying and a little bit cumbersome to deal with. I'm not so sure > how > > that would handle flags and whatnot though. As far as adding sounds two > > units and whatnot, you could probably just use a file open window or > > something. > > > > This message was dictated using voice recognition software. > > > > Sent from my iPhone >