[ian-reeds-games] Re: Advanced map editor?

  • From: Zak Claassen <zak.claassen@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sun, 17 Feb 2013 16:06:41 +0200

But, editing the text files is already so easy, would it really save
any effort?  Something I would like to see in the map editor though is
the ability to add text to the end of the line in the map file on
which the tile you are currently on is defined.  Currently if you want
to change some flags of a specific unit on the map you have to find
that unit in the map file, which can be annoying if its a big map with
lots of the same unit.  If the map editor had a feature that allowed
you to just type what you want appended to the line it would make this
much easier.

On 2/17/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
> Hi Garrett,
> I agree with you, about 75% of the way, lol.
>
> At least, not right away. I think it might be better for Ian to be happy
> with TB when he decides it is completed by his exacting standards. Once he
> is comfortable with the game in a completed format, then I think , if he
> wanted, a game editor might be a good idea, at least in some format.
>
> There is really  a couple diffrent kinds of editors.
> Alot of games I have played that gave players an option to edit the game,
> usually did not allow them to add new content
>
> Those that did, did not have any editor so to speak. So it would be nice to
> see something like that, where  maybe some of the work could be already done
> for the map creator.
>
> I would imagine html coming into serious use for something like that.
> maybe combo boxes for flags in the diffrent html pages that feature just for
> that type of file, so all you would see is unit flags for units, point flags
> for points and so on.
> I also hate useing notpade when I have to write something in one line that
> extends beyond the border of the window. My computer just doesn't like doing
> that at all.
> So edit boxes for all that text would be cool, if it made doing those large
> text stuff easier.
>
> Anyway, nice talking with you!
> al
>
> by the way, your email said that it was "written using voice recognition
> software". I have an iPhone and I have a hard time dictating to it. Is that
> what you use? I wouldn't mind some pointers off list.
>
> al
>
> "The truth will set you free"
> Jesus Christ of Nazareth 33A.D.
>   ----- Original Message -----
>   From: Garrett
>   To: ian-reeds-games@xxxxxxxxxxxxx
>   Sent: Saturday, February 16, 2013 3:09 PM
>   Subject: [ian-reeds-games] Advanced map editor?
>
>
>   Hello all
>   I was just wondering, would it be possible to make it so that the map
> editor can make new units structures and all that stuff for you? Because,
> while messing around with text files is fun, it can sometimes get a little
> bit annoying and a little bit cumbersome to deal with. I'm not so sure how
> that would handle flags and whatnot though. As far as adding sounds two
> units and whatnot, you could probably just use a file open window or
> something.
>
>   This message was dictated using voice recognition software.
>
>   Sent from my iPhone

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