Hmm, strange. I have tried it but get the same error again.
Best regards
Niklas
Von: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] Im Auftrag von Allan Thompson
Gesendet: Samstag, 30. September 2017 21:16
An: ian-reeds-games@xxxxxxxxxxxxx
Betreff: [ian-reeds-games] Re: Dungeons problem
Hi Niklas,
I am pretty sure those errors are stemming from not having the scripts in
place. I don't get those errors when I use my copy.
The folder that is in the KeyWasFull new scripts folder that is in the
dungeons map pack folder goes into the scripts folder. Make sure to remove
or delete the Keyswasfull folder that might already be present there before
pasting the new one in. That should resolve the issues.
Otherwise, I am not sure what to do since I don't get those errors.
Good luck on that. Hope it works.
al
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
<mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx>
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Niklas
Rittinghaus
Sent: Friday, September 29, 2017 4:44 PM
To: ian-reeds-games@xxxxxxxxxxxxx <mailto:ian-reeds-games@xxxxxxxxxxxxx>
Subject: [ian-reeds-games] Dungeons problem
Hi Al,
first, do I have to replace the script folder of Keywasfull with the new one
or should the new scripts be copied into the old folder?
Then, after starting dungeons, I get directly errors. Here is the speech
log:
unequip_sound is not a valid script_flag name in Data for TB\Map
Packs\dungeons\Items\sword +2.txt on line 21
Didn't find a script flag equip_apply_effects for file type item
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String fileType,
String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 141
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 84
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 76
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 58
at Ian.Item.HandleList(IHaveParserStuff ent, Item obj, ParsedList pl) in
C:\Data\Recent\Games\TacticalBattle\Item.cs:line 137
at Ian.Item.Parse10(IHaveParserStuff ent, ParsedList pl, String name,
Dictionary`2 defaultFlags) in
C:\Data\Recent\Games\TacticalBattle\Item.cs:line 124
at Ian.Item.Parse(MyParserStreamReader sr, String name) in
C:\Data\Recent\Games\TacticalBattle\Item.cs:line 84
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo mpi,
Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 243
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput)
in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg,
IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.Unsaf
eNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID,
Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj,
Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:li
ne 65
equip_apply_effects is not a valid script_flag name in Data for TB\Map
Packs\dungeons\Items\sword +2.txt on line 22
Didn't find a script flag unequip_sound for file type item
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String fileType,
String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 141
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 84
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 76
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 58
at Ian.Item.HandleList(IHaveParserStuff ent, Item obj, ParsedList pl) in
C:\Data\Recent\Games\TacticalBattle\Item.cs:line 137
at Ian.Item.Parse10(IHaveParserStuff ent, ParsedList pl, String name,
Dictionary`2 defaultFlags) in
C:\Data\Recent\Games\TacticalBattle\Item.cs:line 124
at Ian.Item.Parse(MyParserStreamReader sr, String name) in
C:\Data\Recent\Games\TacticalBattle\Item.cs:line 84
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo mpi,
Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 243
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput)
in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg,
IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.Unsaf
eNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID,
Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj,
Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:li
ne 65
unequip_sound is not a valid script_flag name in Data for TB\Map
Packs\dungeons\Items\wand of magic missiles.txt on line 20
Didn't find a script flag equip_apply_effects for file type item
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String fileType,
String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 141
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 84
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 76
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 58
at Ian.Item.HandleList(IHaveParserStuff ent, Item obj, ParsedList pl) in
C:\Data\Recent\Games\TacticalBattle\Item.cs:line 137
at Ian.Item.Parse10(IHaveParserStuff ent, ParsedList pl, String name,
Dictionary`2 defaultFlags) in
C:\Data\Recent\Games\TacticalBattle\Item.cs:line 124
at Ian.Item.Parse(MyParserStreamReader sr, String name) in
C:\Data\Recent\Games\TacticalBattle\Item.cs:line 84
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo mpi,
Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 243
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput)
in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg,
IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.Unsaf
eNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID,
Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj,
Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:li
ne 65
equip_apply_effects is not a valid script_flag name in Data for TB\Map
Packs\dungeons\Items\wand of magic missiles.txt on line 21
Didn't find a script flag equip_max_mod for file type item
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String fileType,
String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 141
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 84
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 76
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 58
at Ian.Item.HandleList(IHaveParserStuff ent, Item obj, ParsedList pl) in
C:\Data\Recent\Games\TacticalBattle\Item.cs:line 137
at Ian.Item.Parse10(IHaveParserStuff ent, ParsedList pl, String name,
Dictionary`2 defaultFlags) in
C:\Data\Recent\Games\TacticalBattle\Item.cs:line 124
at Ian.Item.Parse(MyParserStreamReader sr, String name) in
C:\Data\Recent\Games\TacticalBattle\Item.cs:line 84
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo mpi,
Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 243
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput)
in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg,
IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.Unsaf
eNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID,
Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj,
Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:li
ne 65
equip_max_mod is not a valid script_flag name in Data for TB\Map
Packs\dungeons\Items\wizard robes.txt on line 12
Didn't find a script flag unequip_sound for file type item
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String fileType,
String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 141
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 84
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 76
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 58
at Ian.Item.HandleList(IHaveParserStuff ent, Item obj, ParsedList pl) in
C:\Data\Recent\Games\TacticalBattle\Item.cs:line 137
at Ian.Item.Parse10(IHaveParserStuff ent, ParsedList pl, String name,
Dictionary`2 defaultFlags) in
C:\Data\Recent\Games\TacticalBattle\Item.cs:line 124
at Ian.Item.Parse(MyParserStreamReader sr, String name) in
C:\Data\Recent\Games\TacticalBattle\Item.cs:line 84
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo mpi,
Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 243
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput)
in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg,
IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.Unsaf
eNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID,
Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj,
Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:li
ne 65
unequip_sound is not a valid script_flag name in Data for TB\Map
Packs\dungeons\Items\wizard robes.txt on line 13
Didn't find a script flag teleport_to for file type terrain
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String fileType,
String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 141
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 84
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 76
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 58
at Ian.Terrain.HandleList(IHaveParserStuff ent, Terrain obj, ParsedList
pl) in C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 132
at Ian.Terrain.Parse10(IHaveParserStuff ent, ParsedList pl, String name,
Dictionary`2 defaultFlags) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 125
at Ian.Terrain.Parse(MyParserStreamReader sr, String name) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 82
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo mpi,
Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 248
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput)
in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg,
IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.Unsaf
eNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID,
Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj,
Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:li
ne 65
teleport_to is not a valid script_flag name in Data for TB\Map
Packs\dungeons\Terrain\portal1.txt on line 10
Didn't find a script flag teleport_to for file type terrain
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String fileType,
String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 141
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 84
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 76
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 58
at Ian.Terrain.HandleList(IHaveParserStuff ent, Terrain obj, ParsedList
pl) in C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 132
at Ian.Terrain.Parse10(IHaveParserStuff ent, ParsedList pl, String name,
Dictionary`2 defaultFlags) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 125
at Ian.Terrain.Parse(MyParserStreamReader sr, String name) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 82
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo mpi,
Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 248
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput)
in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg,
IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.Unsaf
eNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID,
Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj,
Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:li
ne 65
teleport_to is not a valid script_flag name in Data for TB\Map
Packs\dungeons\Terrain\portal2.txt on line 10
Didn't find a script flag teleport_to for file type terrain
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String fileType,
String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 141
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 84
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 76
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 58
at Ian.Terrain.HandleList(IHaveParserStuff ent, Terrain obj, ParsedList
pl) in C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 132
at Ian.Terrain.Parse10(IHaveParserStuff ent, ParsedList pl, String name,
Dictionary`2 defaultFlags) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 125
at Ian.Terrain.Parse(MyParserStreamReader sr, String name) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 82
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo mpi,
Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 248
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput)
in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg,
IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.Unsaf
eNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID,
Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj,
Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:li
ne 65
teleport_to is not a valid script_flag name in Data for TB\Map
Packs\dungeons\Terrain\portal3.txt on line 10
Didn't find a script flag teleport_to for file type terrain
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String fileType,
String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 141
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 84
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 76
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 58
at Ian.Terrain.HandleList(IHaveParserStuff ent, Terrain obj, ParsedList
pl) in C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 132
at Ian.Terrain.Parse10(IHaveParserStuff ent, ParsedList pl, String name,
Dictionary`2 defaultFlags) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 125
at Ian.Terrain.Parse(MyParserStreamReader sr, String name) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 82
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo mpi,
Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 248
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput)
in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg,
IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.Unsaf
eNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID,
Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj,
Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:li
ne 65
teleport_to is not a valid script_flag name in Data for TB\Map
Packs\dungeons\Terrain\portal4.txt on line 10
Didn't find a script flag view_equipment for file type map
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String fileType,
String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 141
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 84
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 76
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 58
at Ian.MapParser.HandleList(Map obj, ParsedList pl) in
C:\Data\Recent\Games\TacticalBattle\Map.cs:line 560
at Ian.MapParser.Parse(ParsedList pl, String name, Dictionary`2
defaultFlags) in C:\Data\Recent\Games\TacticalBattle\Map.cs:line 543
at Ian.ParserBase`3.RunParser(IEnumerable`1 files) in
C:\Data\Recent\Games\Parser\ParserBase.cs:line 61
at Ian.ParserBase`3.RunParserOnAllFiles() in
C:\Data\Recent\Games\Parser\ParserBase.cs:line 30
at Ian.MapParser.Run(ITBSimWorld world, IFileToken file, Dictionary`2
defaultFlags, JSDictionary`2 teams) in
C:\Data\Recent\Games\TacticalBattle\Map.cs:line 520
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo mpi,
Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 283
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput)
in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg,
IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.Unsaf
eNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID,
Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj,
Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:li
ne 65
view_equipment is not a valid script_flag name in Data for TB\Map
Packs\dungeons\Maps\1 - The Dungeon of Dread 1 character.txt on line 13
Didn't find a script flag start_tile for file type map
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String fileType,
String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 141
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 84
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 76
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 58
at Ian.MapParser.HandleList(Map obj, ParsedList pl) in
C:\Data\Recent\Games\TacticalBattle\Map.cs:line 560
at Ian.MapParser.Parse(ParsedList pl, String name, Dictionary`2
defaultFlags) in C:\Data\Recent\Games\TacticalBattle\Map.cs:line 543
at Ian.ParserBase`3.RunParser(IEnumerable`1 files) in
C:\Data\Recent\Games\Parser\ParserBase.cs:line 61
at Ian.ParserBase`3.RunParserOnAllFiles() in
C:\Data\Recent\Games\Parser\ParserBase.cs:line 30
at Ian.MapParser.Run(ITBSimWorld world, IFileToken file, Dictionary`2
defaultFlags, JSDictionary`2 teams) in
C:\Data\Recent\Games\TacticalBattle\Map.cs:line 520
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo mpi,
Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 283
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput)
in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg,
IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.Unsaf
eNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID,
Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj,
Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:li
ne 65
start_tile is not a valid script_flag name in Data for TB\Map
Packs\dungeons\Maps\1 - The Dungeon of Dread 1 character.txt on line 14
Battle Map
Turn changed: player1
unexplored, , 1 1
Battle menu
return to map
end turn
save game
load game
change audio settings
change preferences
reload map
go to main menu
go to map selection menu
exit game
Are you sure you want to exit the game?
Yes
Can these errors be fixed?
Best regards
Niklas