[ian-reeds-games] Re: AI summoning failing badly

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Wed, 1 Apr 2015 15:45:54 -0400

It is probably best to wait for carlos to work his scripting magic...but for
radom summon examples before such you should check out craigs command and
conquer mappack.
Also in my starship template mappack are random duels which has the computer
player summon random ships to fight.
al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of garrett knight
Sent: Tuesday, March 31, 2015 2:41 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] AI summoning failing badly

hi all
So i'm planning to have a unit or units in my map pack that have a lot of
summoning skills. At the moment though, I can't get the AI to use any other
summoning skills other then the first one in the list. It gets rather annoying
honestly. Is there a way I can get the AI to mix up what summoning skills it's
using or even better yet, make it to where I can hint to the AI what ones it
should be using when?
Any help would be greatly appreciated



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