Hi I have played the first maplevel
It seems pretty good has potential
As for ideas I think the aircraft carrier could have fighter craft and I don't
mean bombers and helicopters
Also as for the battleships I thought they had a longer range for firing shells
There could be foot units That could deliver supplies to ground units
There could be units to fix the laser ship and tank in case the supply boats
can't get to them or vise versa
There could be medic units that could heal non-vehicle units
These are just my thoughts
Otherwise pretty good .
On Oct 29, 2016, at 6:24 PM, Keith Wipf
<keithwipf1@xxxxxxxxx<mailto:keithwipf1@xxxxxxxxx>> wrote:
I'm about to release a new version with some bug fixes.
On 29/10/16 5:04 PM, Allan Thompson wrote:
Ah ok, I wasn’t sue if I wrote something wrong…
The air point can have the silence_changes flag in it’s file. This stops the
computer from announcing all that kind of stuff.
Audacity is a sound program that I think is free that allows one to manipulate
sounds, including volume. I use goldwave so I don’t know much about it.
Goldwave is not free either.
OK! Great, I hope you like the sounds I will send along in a bit.
For the build wait, I was thinking maybe soe sound indicators would make the
wait for a unit a little more interesting.
Maybe the tanks could have weaponry geared toward different enemy targets. For
instance, the machine gun could be great against infantry, but terrible against
armored things. The Tank shelling would be great against armor, but trying to
hit infantry might be difficult…the rockets might be great as ground to air
rockets for anti air weaponry.
For the build, you could have a voice saying building unit, and in the
effect, have a removal sound play a unit ready voice. I will send some that
might work for that.
Anyway I will send some in a bit.
If you hadn’t noticed, I like the map pack, grin.
al
From:
ian-reeds-games-bounce@xxxxxxxxxxxxx<mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx>
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Keith Wipf
Sent: Saturday, October 29, 2016 4:36 PM
To: ian-reeds-games@xxxxxxxxxxxxx<mailto:ian-reeds-games@xxxxxxxxxxxxx>
Subject: [ian-reeds-games] Re: A new map pack
Sorry about that: I am usually only around on Satterdays.
Well, the warlord has those silly weapons because all the machine gun sounds
are very loud, so I think they should have modern weapons.
The tank is supposed to be big, slow, and powerful.
The thing about submarine gaining air points when it submerges is just junk, if
I ever update the pack I might fix it.
Please suggest absolutely anything about this map pack, skills, units, so on,
and I might make it even more fun!
I would love some sounds!
Well, the tank's weapons could work on different things, what do you suggest?
On 22/10/16 6:19 PM, Allan Thompson wrote:
Hi Kieth,
Yeah, I couldn’t fgure out what I was doing wrong when I realized the base was
taking time to build the units. Once that got clear, I started to really enjoy
myself. It is kind of addicting, lol.
For general feedback, there is just some cosmetic things that it needs. For
example, when the ub submerges it announced points were affected. Also the
Rocket Launccher on the tank was supposed to be range 5, but the flag has it as
range=2.
I was wondering about the different weapons on the tank. It has three of them,
but other then damage and I assume range for the rocket, what are the
diffrences? Is one good for killing a certain vehicle or unit? Just wondering.
Also, I was a bit confused about the warlord. He has a swoerd and a bow against
guns and bombs…is there a backstory as to this unit? It just seemed out of
place to me.
Over all, I think it’s fun, and I was getting into into the battle! Lol.
Goodjob!
Would you like any sounds? I got a bunch that might fit your map pack. Guns,
explosions, some vehicles, I think I got some voice sounds that you could use
for the building of units that might be neat.
al
From:
ian-reeds-games-bounce@xxxxxxxxxxxxx<mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx>
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Keith Wipf
Sent: Saturday, October 22, 2016 5:57 PM
To: ian-reeds-games@xxxxxxxxxxxxx<mailto:ian-reeds-games@xxxxxxxxxxxxx>
Subject: [ian-reeds-games] Re: A new map pack
I forgot to mension.
When something has been rucreted, it'll say something like build [unitname] has
fizzled from the good military base, where [unitname] is the name of the unit
that was created.
Have fun!
On 22/10/16 4:53 PM, Allan Thompson wrote:
I will check it out.
al
From:
ian-reeds-games-bounce@xxxxxxxxxxxxx<mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx>
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Keith Wipf
Sent: Saturday, October 22, 2016 4:02 PM
To: ian-reeds-games@xxxxxxxxxxxxx<mailto:ian-reeds-games@xxxxxxxxxxxxx>
Subject: [ian-reeds-games] A new map pack
Hello, I've got this small map pack lying around, and I want to see what people
think of it.
Download it from google drive
here<https://drive.google.com/open?id=0B2hIPTobFcu-ZXRRU0NfWVM4MmM>
Please tell me what you think.