Hello, I was just thinking... You know how a unit generally has to see you to attack you? Well...I was wondering how hard it would be to make a flag for effects and/or units that essentially blocks a unit from being seen for a certain amount of time. And to give their enemies a chance, add a flag to a skill that causes it to ignore the blocking effect or flag, so that unit can be hit with that skill. I know this can be done with transformations and using different points for invisible units, but I'm still throwing this out there. Also...is it possible to link a skill to the unit's inherits= flag? So, if I have not_useable_on=orc_template, then the skill also can't be used on anything that inherits the orc template's stats and whatnot. Just a rough idea, but I think it has potential...