Mikael Jansson wrote:
Hello,
I don't know if this is how to do things, but I downloaded the Haiku tar ball, unpacked, and linked the sample-code/intro/ButtonWorld example against the Haiku libraries and ran it inside of app_server. Boom!
loading symbols
segment violation occurred
Blitter::draw_32_to_32(unsigned char *, unsigned char *, long, long, long):
draw_32_to_32__7BlitterPUcT1lll:
+0020 ed01b9f8: * 87048b movl (%edi,%eax,4), %eax
ButtonWorld:sc
frame retaddr
fd16a9b4 ed01ba44 Blitter::Draw(unsigned char *, unsigned char *, long, long, long) + 00000034
fd16a9e0 ed00d319 DisplayDriver::DrawBitmap(BRegion *, ServerBitmap *, BRect const &, BRect const &, DrawData const *) + 0000072d
fd16ab38 800217eb ServerWindow::DispatchMessage(long) + 000004df
fd16ad0c 800241ad ServerWindow::MonitorWin(void *) + 000000dd
fd16ad3c ec06c50d thread_start + 00000039
ButtonWorld:
Is this something expected, or am I pushing my luck too far?
:-) Yep.
But that will change in the next months. ;-) (don't know how many of them, though...)
(between us: don't you think that if we would've had a functional BButton, we showed it to the world?)
Adi.