[openbeos] app_server compatibility?

  • From: "Mikael Jansson" <tic_khr@xxxxxxxx>
  • To: openbeos@xxxxxxxxxxxxx
  • Date: Mon, 30 Aug 2004 16:10:40 GMT

Hello,

I don't know if this is how to do things, but I downloaded the Haiku 
tar ball, unpacked, and linked the sample-code/intro/ButtonWorld 
example against the Haiku libraries and ran it inside of app_server. 
Boom!

loading symbols
segment violation occurred
Blitter::draw_32_to_32(unsigned char *, unsigned char *, long, long, 
long):
draw_32_to_32__7BlitterPUcT1lll:
+0020  ed01b9f8:   *        87048b    movl    (%edi,%eax,4), %eax
ButtonWorld:sc
   frame         retaddr
fd16a9b4   ed01ba44  Blitter::Draw(unsigned char *, unsigned char *, 
long, long, long) + 00000034
fd16a9e0   ed00d319  DisplayDriver::DrawBitmap(BRegion *, ServerBitmap 
*, BRect const &, BRect const &, DrawData const *) + 0000072d
fd16ab38   800217eb  ServerWindow::DispatchMessage(long) + 000004df
fd16ad0c   800241ad  ServerWindow::MonitorWin(void *) + 000000dd
fd16ad3c   ec06c50d  thread_start + 00000039
ButtonWorld:


Is this something expected, or am I pushing my luck too far?

--
Mikael Jansson
http://mikael.jansson.be

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