[openbeos] Re: app_server Team needs help!

  • From: "François Revol" <revol@xxxxxxx>
  • To: openbeos@xxxxxxxxxxxxx
  • Date: Wed, 17 Dec 2003 12:24:10 +0100 CET

> > Which is also why when
> > drawing you need to use he screen width and not the window width to 
> > go
> > to the next line.
> wrong. it's not the screen width, it's the screen-line pitch, or 
> stride, name it
> as you wish. from the POV of the user of a framebuffer this has 
> little to do
> with the buffer's visible geometry - horizontal dimension is one 
> thing, scanline
> stride is another (the only thing that can be expected about it is 
> that it spans
> _at_least_ framebuffer's number-of-columns).
That's what I was meaning actually, using "width" as the physical fb 
width, you can't change the "stride" of the framebuffer from the fake 
driver in that way.

I think using an area and polling should the more flexible.

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