>We have some source! A quick update: I've checked in a Rect and a Point implementation. There are just the two header files Rect.h and Point.h because they're templatized - the template parameter is the type used to store the class data, i.e. typedef Point<float> BPoint; typedef Rect<float> BRect; should give you something that works the same as your usual BPoint and BRect. There are simple corresponding "test" harnesses (the quotes are there because they're basically just a sketch of what a real test suite should look like, but I think code inspections are more useful anyways=85 :) in the test directory under /game_kit. OTOH, typedef Point<int32> XPoint; typedef Rect<int32> XRect; are (or will be) used by game kit surfaces. Haven't ironed out the naming convention to use yet - they should prolly be B[something], but the obvious names are taken, and since they're part of what I've taken to calling the "extended" game kit=85 a region implementation is almost done, and should be checked in soon - it's also needed for surfaces (dirty rectangles, surface region locks, etc.). Sorry if this infringes on interface kit territory, but I kinda needed these classes=85 Oh yeah, game kit headers, somewhat edited (cropped) and re-written, are checked in as well. Writing source for the actual game kit is waiting, for the moment, until we have more of an idea of what the kernel/driver architecture will look like. I could use input on these issues if anyone can provide some info pertaining to implementing libgame. Second last thing: I will shortly be checking in a small tool (a BeIDE add-on) that inserts the standard application/class/method headers I've been using. If the official license/header/docs guru wants to edit the text in Headers.h, that would be good. We could perhaps later alter the header text to support doxygen tags (or whatever), or perhaps pop up a window that collects data and auto-generates headers, or=85 a port for the Eddie users might be cool too. Anyone using something besides BeIDE or Eddie? Last thing: has anyone asked, or considered asking, or want to see about using the Annotated BeBook as the initial starting point for the OpenBeBook? P.S. Bienvenue to Dan M. and David S., latest victi=85 ah, ahem - volunteers - to join GameKit efforts. :)