j s <jsvader@xxxxxxxxx> wrote: > It crashed in PlaySound() with the previous stack element > FillNextBuffer(). It seems that if this crashes whilst the Locker is > locked (still can't work out how :) the system freezes. That is > probably something I can try to protect, however the crashing sound I > can't. > > All I ever do is: > > BFileGameSound *screech = new BFileGameSound("screech.wav", true); If you cannot look into this problem yourself, would it be possible to create a minimal test application that reproduces the bug? Bye, Axel.