[openbeos] Re: Singleuser vs Multiuser

  • From: "Michael Phipps" <mphipps1@xxxxxxxxxxxxxxxx>
  • To: openbeos@xxxxxxxxxxxxx
  • Date: Wed, 12 Dec 2001 18:07:06 -0500

>There are actually quite a few things BeOS brings to the table that the
>server OS's don't provide. Like the attribute support and the easy to
>understand system. I'm using BeOS as a server and it works fine, as long
>as the net_server doesn't crash.

There are certainly advantages to BeOS, whether as a server or as a client.
I think, though, that you lose most of the strengths of BeOS as a server,
though (GUI, sound, etc).

But recognize that it is a *TON* of work to be a secure server. 
Being perfectly secure is not a bad goal.
Neither is being a great game machine.
Neither is having the slickest UI.
Neither is having the fastest file access.

The question is more of priority and preference.
The way *I* see it (and this is my personal preference), there are no usable
desktop OS's anymore (other than R5). That should be our highest priority.
Security is a good thing. So is, say, OpenGL. So is better UI code. So is more 
drivers, etc.  With limited resources, we have to decide (post-R1) what our 
priorities are and where we want to spend time.


>Also, real multi-user is more than just a server gimmick.
>It means that if someone hacks into your machine through whichever port is
>open, they won't immediately have access to your entire computer.

Don't leave your ports open. :-) If you are not a server, close all of your 
ports.
One of the things that is so cool about BeOS is that all of the ports are closed
be default.


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