On Tue, Apr 20, 2010 at 16:08, Niels Reedijk <niels.reedijk@xxxxxxxxx>wrote: > Hi, > > On 20 April 2010 16:33, Jorge G. Mare <koki@xxxxxxxxxxxxx> wrote: > > Humdinger wrote: > >> > >> -- Michele Frau, on Tue, 20 Apr 2010 10:05:36 +0200: > >> > >>> > >>> A quick draft based on the previous CD, HAIKU logo is obviously wrong > >>> http://i42.tinypic.com/2dqtyfp.png > >>> > >> > >> Nice! > >> In general, I'm all for having a bit more fun and changing designs for > our > >> alpha release CDs. We are a geek project and at least until R1, we can > >> suspend our strict adherence to our CI when celebrating another > milestone. > >> > > > > Sticking to the same visuals is definitely on the boring side. But not > > sticking to a common theme and color scheme throughout is a sure formula > for > > a weakened visual identity and brand, especially if you change so often > from > > one development milestone to the next. > > > > I guess the question to ask ourselves here is this: what is more > important > > for Haiku, to be playful or to have a strong brand? IMHO, having a strong > > brand is more important to the project. What do you think? > > Coincidentally that was one of the conclusions of my BeGeistert > speech. The phrase 'strong brand identity' reminds me of the recurring > problem in this project, the fact that there apparently is the sense > that things should run like a business. The origin is in fact in the > start of the project, as Michael Phipps once explained, the project > was being organized in teams to resemble a business. You can see this > morale running through the project up to today, where there seems to > be a certain fear from developers, especially the more active ones, > that Haiku is not ready to be released. This is, of course, according > to business criteria. (Let us at this point ignore the large amounts > of crap every IT business seems to release every now and then). > > Well, this project is not a business. In fact, Haiku is not at all a > critical piece of software for anyone (except the core developers, but > they can take care of themselves). Now the critique of the release > schedule, and the standards for the release, are for a later > discussion. But if we acknowledge that we are not a business, and we > do not have to adhere to those standards, I think we can accept a > certain element of playfulness. After all, that is what makes things > fun and invites people to join in and experiment with us. > > So in that sense, the 'brand identity' is not the most important > factor. And who is to say we cannot have a playful brand? After all, > everybody has been so busy waiting for the code to finally become the > stable holy grail we call R1, that we forgot the myriad of things that > can be played with around that code. After all, that is also one of > the things you have been doing, and with success. > > N> > > x2(0000000) -- Cumprimentos / Best Regards Marcos Alves