[haiku] Re: Request: Graphic for R1A2 CD

  • From: Marcos Alves <retrojogos@xxxxxxxxx>
  • To: haiku@xxxxxxxxxxxxx
  • Date: Tue, 20 Apr 2010 23:31:25 +0100

On Tue, Apr 20, 2010 at 16:08, Niels Reedijk <niels.reedijk@xxxxxxxxx>wrote:

> Hi,
>
> On 20 April 2010 16:33, Jorge G. Mare <koki@xxxxxxxxxxxxx> wrote:
> > Humdinger wrote:
> >>
> >> -- Michele Frau, on Tue, 20 Apr 2010 10:05:36 +0200:
> >>
> >>>
> >>> A quick draft based on the previous CD, HAIKU logo is obviously wrong
> >>> http://i42.tinypic.com/2dqtyfp.png
> >>>
> >>
> >> Nice!
> >> In general, I'm all for having a bit more fun and changing designs for
> our
> >> alpha release CDs. We are a geek project and at least until R1, we can
> >> suspend our strict adherence to our CI when celebrating another
> milestone.
> >>
> >
> > Sticking to the same visuals is definitely on the boring side. But not
> > sticking to a common theme and color scheme throughout is a sure formula
> for
> > a weakened visual identity and brand, especially if you change so often
> from
> > one development milestone to the next.
> >
> > I guess the question to ask ourselves here is this: what is more
> important
> > for Haiku, to be playful or to have a strong brand? IMHO, having a strong
> > brand is more important to the project. What do you think?
>
> Coincidentally that was one of the conclusions of my BeGeistert
> speech. The phrase 'strong brand identity' reminds me of the recurring
> problem in this project, the fact that there apparently is the sense
> that things should run like a business. The origin is in fact in the
> start of the project, as Michael Phipps once explained, the project
> was being organized in teams to resemble a business. You can see this
> morale running through the project up to today, where there seems to
> be a certain fear from developers, especially the more active ones,
> that Haiku is not ready to be released. This is, of course, according
> to business criteria. (Let us at this point ignore the large amounts
> of crap every IT business seems to release every now and then).
>
> Well, this project is not a business. In fact, Haiku is not at all a
> critical piece of software for anyone (except the core developers, but
> they can take care of themselves). Now the critique of the release
> schedule, and the standards for the release, are for a later
> discussion. But if we acknowledge that we are not a business, and we
> do not have to adhere to those standards, I think we can accept a
> certain element of playfulness. After all, that is what makes things
> fun and invites people to join in and experiment with us.
>
> So in that sense, the 'brand identity' is not the most important
> factor. And who is to say we cannot have a playful brand? After all,
> everybody has been so busy waiting for the code to finally become the
> stable holy grail we call R1, that we forgot the myriad of things that
> can be played with around that code. After all, that is also one of
> the things you have been doing, and with success.
>
> N>
>
>
x2(0000000)

-- 
Cumprimentos / Best Regards
Marcos Alves

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