> references seem a bit more efficient to me: pointers require allocation of a 4 byte space, > initialization to the address to which they point and dereferencing takes a small amount of extra > time. i personally like to USE pointers, but when it comes to the design of an OS, shouldn't we > incorporate everything we know? if we are going to be in the media_kit for example and are trying > to push huge amounts of data around with little latency, perhaps using references is different > enough to improve the speed? If anything const char* defenitions probably allow the compiler to generate more efficient code and way. I've only had limited experience with writting compilers and parsers, but in theory passing byref is telling the compiler that your passing it something that could be constant and more importantly a code time constant but that can't be guaranteed so the compiler has to assume its a normal variable. Either way the 4B is still gonna be transferred somewhere along the line, via stack though the compiler nowadays might be passing it through in fastcall. That &string is gonna make the compiler generate an "lea esi, string" which could possibly be avoided by using a constant pointer to the string. My reasoning for this is that the compiler knows where it should be initializing the variable and in some cases can make the assumption as to where it is, allowing the lea to be avoided. I could be off the mark, if so just ignore me (I try my best to ignore me) but it seems that if worrying about 4B of memory is an issue then there are probably other places to look for speed first. Condition hoisting and appropriate usage of case and nested if structures would probably yield more performance than chassing all calls. bye