Thom wrote: >A decision in GUI design can NOT be taken without considering its >implications on the UI design side, and vice versa. I believe this is a faulty statement. If anything a good UI Design drives or serves as a base of the graphic design and it definitely shouldn't be vice versa. Your blinking menu item example leads me to several UI design questions: Why is this really needed? Is there a better way to achieving its purpose? Are they assuming the user is too stupid to realize what they selected? Isn't that quite insulting? How often does a user even pay attention to the blinking? What kind of delay does it have and how does it interrupt the flow of the user's tasks? From a graphic design point of view, it is an effective way to notify a user of what they selected and is a neat effect. I don't think this makes it a good UI design though. If anything, it sounds like a legacy UI feature they were forced to keep. Sorry if I'm continuing to add to a "charged" debate, but I feel this is an important topic for the community to understand. One of the advantages that Haiku is being promoted on is its User Interface. As a result, solid reasons for UI design decisions are needed. Especially if you wish to market it to a larger audience. "So easy that your mom could use it" was a mantra I've already heard. Now I'm starting to sound like marketing. Yikes! :-) Curtis